- Joined
- Oct 10, 2009
- Messages
- 111
Trigger 1
Thanks
+ rep who helps 
-
Lighting Aura1
-

Events
-


Map initialization
-
-

Conditions
-

Actions
-


Trigger - Turn off Lighting Aura2 <gen>
-
-
-
Lighting Aura2
-

Events
-


Time - Every 6.00 seconds of game time
-
-

Conditions
-

Actions
-


Set LA_Caster = (Casting unit)
-


Set LA_Targets = (Units owned by Player 12 (Brown))
-


Set LA_Target = (Random unit from LA_Targets)
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Level of Lighting Aura for LA_Caster) Equal to 1
-
-



Then - Actions
-




Unit - Cause LA_Caster to damage LA_Target, dealing 20.00 damage of attack type Spells and damage type Normal
-




Special Effect - Create a special effect attached to the overhead of LA_Target using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
-




Wait 0.20 seconds
-




Special Effect - Destroy (Last created special effect)
-
-



Else - Actions
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Lighting Aura for LA_Caster) Equal to 2
-
-





Then - Actions
-






Unit - Cause LA_Caster to damage LA_Target, dealing 40.00 damage of attack type Spells and damage type Normal
-






Special Effect - Create a special effect attached to the overhead of LA_Target using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
-






Wait 0.20 seconds
-






Special Effect - Destroy (Last created special effect)
-
-





Else - Actions
-






If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-







If - Conditions
-








(Level of Lighting Aura for LA_Caster) Equal to 3
-
-







Then - Actions
-








Unit - Cause LA_Caster to damage LA_Target, dealing 60.00 damage of attack type Spells and damage type Normal
-








Special Effect - Create a special effect attached to the overhead of LA_Target using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
-








Wait 0.20 seconds
-








Special Effect - Destroy (Last created special effect)
-
-







Else - Actions
-








If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-









If - Conditions
-










(Level of Lighting Aura for LA_Caster) Equal to 4
-
-









Then - Actions
-










Unit - Cause LA_Caster to damage LA_Target, dealing 100.00 damage of attack type Spells and damage type Normal
-










Special Effect - Create a special effect attached to the overhead of LA_Target using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
-










Wait 0.20 seconds
-










Special Effect - Destroy (Last created special effect)
-
-









Else - Actions
-
-
-
-
-
-
-
-
-
-
Lighting Aura3
-

Events
-


Unit - A unit Learns a skill
-
-

Conditions
-


(Learned Hero Skill) Equal to Lighting Aura
-
-

Actions
-


Trigger - Turn on Lighting Aura2 <gen>
-
-
Thanks






