- Joined
- May 11, 2012
- Messages
- 2,103
how can I make that trigger works for all 3 levels? now it works only when leanred spell is lvl 1...
OMG, wrong section.. can't delete post
OMG, wrong section.. can't delete post
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Roar shock
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Events
- Unit - A unit Learns a skill
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Conditions
- (Learned Hero Skill) Equal to Bash
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Actions
- Set trig_unit = (Attacked unit)
- Set damage[1] = 100.00
- Set damage[2] = 200.00
- Set damage[3] = 300.00
- Set temp_integer = (Level of Bash for trig_unit)
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Events
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roar shock loop
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Events
- Unit - A unit Is attacked
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
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Then - Actions
- Set Unit_Group = (Units within 300.00 of (Position of trig_unit))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Attacked unit) Equal to trig_unit
- (Random integer number between 10 and 100) Less than or equal to 20
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Then - Actions
- Special Effect - Create a special effect attached to the origin of trig_unit using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
- Special Effect - Destroy (Last created special effect)
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Unit Group - Pick every unit in Unit_Group and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (((Picked unit) belongs to an enemy of (Owner of trig_unit)) Equal to True) and ((((Picked unit) is alive) Equal to True) and (((Picked unit) is dead) Equal to False))
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Then - Actions
- Special Effect - Create a special effect attached to the overhead of (Picked unit) using Environment\LargeBuildingFire\LargeBuildingFire1.mdl
- Special Effect - Destroy (Last created special effect)
- Unit - Cause trig_unit to damage (Picked unit), dealing damage[temp_integer] damage of attack type Spells and damage type Normal
- Custom script: call DestroyGroup(udg_Unit_Group)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Else - Actions
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If - Conditions
- Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events