- Joined
- Aug 18, 2009
- Messages
- 21
Greetings. I have a problem where this skill only stuns one unit from the picked group
Here is my trigger:
Here is my trigger:
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Mana Blast
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Actions
- Set Location[1] = (Position of (Triggering unit))
- Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within 300.00 of Location[1] matching (((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked unit) belongs to an enemy of (Triggering player)) Equal to True
- ((Picked unit) is alive) Equal to True
- ((Picked unit) is Mechanical) Equal to False
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Then - Actions
- Special Effect - Create a special effect attached to the chest of (Picked unit) using Abilities\Weapons\LordofFlameMissile\LordofFlameMissile.mdl
- Special Effect - Destroy (Last created special effect)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of boss (Least) for (Picked unit)) Not equal to 1
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Then - Actions
- Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Location[1] facing Default building facing degrees
- Unit - Add stun 1 sec (Neutral Hostile) to (Last created unit)
- Unit - Order (Last created unit) to Neutral - Firebolt (Picked unit)
- Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
- Else - Actions
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If - Conditions
- Unit - Cause (Triggering unit) to damage (Picked unit), dealing (0.00 + (1.25 x (Real((Agility of (Triggering unit) (Include bonuses)))))) damage of attack type Hero and damage type Normal
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Custom script: call RemoveLocation(udg_Location[1])