- Joined
- Sep 11, 2011
- Messages
- 1,176
hello everyone, i have a problem when casting a spell, it crashed the map.
this problem always occurred on the second time i cast this spell.
let me show you the triggers.
anyone know what can cause crash from the trigger i have ?
EDIT : now it's randomly crashing (not only for the second time).
this problem always occurred on the second time i cast this spell.
let me show you the triggers.
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LA Loop
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Events
- Time - Every 0.03 seconds of game time
- Conditions
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Actions
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Unit Group - Pick every unit in LA_Group and do (Actions)
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Loop - Actions
- Set LA_Caster = (Picked unit)
- Set cv = (Custom value of (Picked unit))
- Set LA_Point = (Position of (Picked unit))
- Set LA_Duration[cv] = (LA_Duration[cv] - 0.03)
- Game - Display to (All players) the text: (String(LA_Duration[cv]))
- Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within LA_AOE[cv] of LA_Point matching (((Owner of (Matching unit)) is an enemy of (Owner of (Picked unit))) Equal to True)) and do (Actions)
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Loop - Actions
- Set LA_Point2 = (Position of (Picked unit))
- Set LA_Angle[cv] = (Angle from LA_Point2 to LA_Point)
- Set LA_Point3 = (LA_Point2 offset by 3.00 towards LA_Angle[cv] degrees)
- Unit - Move (Picked unit) instantly to LA_Point3
- Unit - Cause LA_Caster to damage (Picked unit), dealing (LA_Damages[cv] x 0.03) damage of attack type Spells and damage type Normal
- Unit - Cause LA_Caster to damage LA_Caster, dealing (-1.00 x (((Life of LA_Caster) x 0.01) x 0.03)) damage of attack type Spells and damage type Normal
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- LA_NoDummy[cv] Equal to True
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Then - Actions
- Set LA_NoDummy[cv] = False
- Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within LA_AOE[cv] of LA_Point matching (((Owner of (Matching unit)) is an enemy of (Owner of LA_Caster)) Equal to True)) and do (Actions)
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Loop - Actions
- Set LA_Point2 = (Position of (Picked unit))
- Unit - Create 1 Dummy (1) for (Owner of LA_Caster) at LA_Point facing Default building facing degrees
- Unit Group - Add (Last created unit) to LA_DummyGroup
- Unit - Add Dummy Siphon to (Last created unit)
- Unit - Set level of Dummy Siphon for (Last created unit) to (Level of Liquid Absoprtion for LA_Caster)
- Unit - Order (Last created unit) to Human Blood Mage - Siphon Mana (Picked unit)
- Unit - Add a LA_Duration[cv] second Generic expiration timer to (Last created unit)
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Loop - Actions
- Else - Actions
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If - Conditions
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- LA_Duration[cv] Less than or equal to 0.00
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Then - Actions
- Unit Group - Remove (Picked unit) from LA_Group
- Set LA_Count = (LA_Count - 1)
- Custom script: call RemoveLocation(udg_LA_Point)
- Custom script: call RemoveLocation(udg_LA_Point2)
- Custom script: call RemoveLocation(udg_LA_Point3)
- Else - Actions
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If - Conditions
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- LA_Count Equal to 0
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Then - Actions
- Trigger - Turn off (This trigger)
- Else - Actions
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If - Conditions
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Unit Group - Pick every unit in LA_Group and do (Actions)
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Events
EDIT : now it's randomly crashing (not only for the second time).
Last edited: