Kusanagi Kuro
Hosted Project: SC
- Joined
- Mar 11, 2012
- Messages
- 708
I've read the tutorial about this but unfortunately, my system doesnt work. I dont know why, really.
I'm just changing 1 thing is the custom value (since I'm using Unit Indexer)
I'm just changing 1 thing is the custom value (since I'm using Unit Indexer)
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Creep Location Memorize
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Events
- Map initialization
- Conditions
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Actions
- Set tempGroup = (Units owned by Player 12 (Brown) matching ((((Matching unit) is A structure) Equal to False) and (((Matching unit) is A Hero) Equal to False)))
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Unit Group - Pick every unit in tempGroup and do (Actions)
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Loop - Actions
- Set CV = (Custom value of (Picked unit))
- Set CreepRespawnPoint[CV] = (Position of (Picked unit))
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Loop - Actions
- Custom script: call DestroyGroup(udg_tempGroup)
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Events
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Creep Point
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Events
- Unit - A unit enters (Playable map area)
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Conditions
- (Owner of (Triggering unit)) Equal to Player 12 (Brown)
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Actions
- Set CV = (Custom value of (Triggering unit))
- Set CreepRespawnPoint[CV] = (Position of (Triggering unit))
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Events
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Creep Respawn
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Events
- Unit - A unit owned by Player 12 (Brown) Dies
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Conditions
- ((Triggering unit) is A Hero) Equal to False
- (Unit-type of (Dying unit)) Not equal to Sapphiron (undead)
- (Unit-type of (Dying unit)) Not equal to Lich King (Evil)
- (Unit-type of (Dying unit)) Not equal to Ghost
- (Unit-type of (Dying unit)) Not equal to Horn of Cenarius Pedestal
- (Unit-type of (Dying unit)) Not equal to Maiev
- (Unit-type of (Dying unit)) Not equal to Maiev
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Actions
- Wait 45.00 seconds
- Set CV = (Custom value of (Dying unit))
- Unit - Create 1 (Unit-type of (Dying unit)) for Player 12 (Brown) at CreepRespawnPoint[CV] facing (Random angle) degrees
- Custom script: call DestroyGroup(udg_tempGroup)
- Custom script: call RemoveLocation(udg_CreepRespawnPoint[udg_CV])
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Events