- Joined
- Oct 10, 2009
- Messages
- 111
Trigger 1
Thanks
+ rep who helps 
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Lighting Aura1
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Events
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Map initialization
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Conditions
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Actions
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Trigger - Turn off Lighting Aura2 <gen>
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Lighting Aura2
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Events
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Time - Every 6.00 seconds of game time
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Conditions
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Actions
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Set LA_Caster = (Casting unit)
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Set LA_Targets = (Units owned by Player 12 (Brown))
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Set LA_Target = (Random unit from LA_Targets)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Lighting Aura for LA_Caster) Equal to 1
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Then - Actions
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Unit - Cause LA_Caster to damage LA_Target, dealing 20.00 damage of attack type Spells and damage type Normal
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Special Effect - Create a special effect attached to the overhead of LA_Target using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
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Wait 0.20 seconds
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Special Effect - Destroy (Last created special effect)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Lighting Aura for LA_Caster) Equal to 2
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Then - Actions
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Unit - Cause LA_Caster to damage LA_Target, dealing 40.00 damage of attack type Spells and damage type Normal
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Special Effect - Create a special effect attached to the overhead of LA_Target using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
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Wait 0.20 seconds
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Special Effect - Destroy (Last created special effect)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Lighting Aura for LA_Caster) Equal to 3
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Then - Actions
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Unit - Cause LA_Caster to damage LA_Target, dealing 60.00 damage of attack type Spells and damage type Normal
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Special Effect - Create a special effect attached to the overhead of LA_Target using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
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Wait 0.20 seconds
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Special Effect - Destroy (Last created special effect)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Lighting Aura for LA_Caster) Equal to 4
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Then - Actions
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Unit - Cause LA_Caster to damage LA_Target, dealing 100.00 damage of attack type Spells and damage type Normal
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Special Effect - Create a special effect attached to the overhead of LA_Target using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
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Wait 0.20 seconds
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Special Effect - Destroy (Last created special effect)
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Else - Actions
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Lighting Aura3
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Events
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Unit - A unit Learns a skill
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Conditions
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(Learned Hero Skill) Equal to Lighting Aura
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Actions
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Trigger - Turn on Lighting Aura2 <gen>
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Thanks