Spell Immunity

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Does anyone know which spell immunity prevents ALL spells from effect the unit? Charm can still be cast on units with the spell immunity abilities found in the neutral hostile section.
 
I dont think any of them does... since they are all the same...

You can make a trigger that stops a unit when casting a spell on a unit that has Spell Immunity.


You can try this: Make an aura that has a buff, and give it to the unit.

  • Unit - Unit starts the effect of a ability
  • (Target unit ability being cast on) has (Buff) equal to True
  • Unit - Order (Casting unit) to Stop
 
Advanced > Gameplay Constants > Gameplay - Magic Immunes Resist Ultimates
Change its value to TRUE and you're done.
 
So you want the units to resist Charm and Charm only? Then you have to do it the way Rowboat suggests.
 
I was hoping there is one spell immunity that resist every ability including ultimates and the rest only resist normal abilities and not ultimates.
 
Then you have to create 2 spell immunity skills, and I don't know which one counts in Gameplay constants. :/
 
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