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Spell ideas/workshop for melee healer

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Jumbo

Hosted Project GR
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This thread is for the suggestion of new spells for the upcoming class. Feel free to post your own ideas here.



Sublimation:
All nearby enemies are provoked into attacking the caster for 3 seconds. Under the duration of the spell the caster takes only 5% damage from physical attacks. At the end of the duration nearby allies are healed for level x damage negated.

(Note: spell damage is not affected, maybe this can be added as a talent improver)



Illuminating Cleave:
Targets within the melee area of effect are damaged for sp x XX and the caster gains Y mana for each enemy hit. Leaves targets with a debuff (used for one or more other spells). Requires a two-handed weapon.
 
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Level 3
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Standard-bearer: gives % damage,hp,atspd,ar to nearby melee units/characters

Magic-thirst: gives % sp,hst,mana to nearby caster units/characters
 
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