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Spell Ideas needed

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Level 9
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Aug 2, 2008
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219
I need your Ideas !

I´ve been bored and decided to create some spells, but i had actually no idea what these spells should do. I was just constructing some spells which create some nice special effects, but now where im almost done with them i´ve decided that i may submit the spells. But i shouldn´t submit spells which have no effect on units (or whatever),should i ? Now i need the help of creative people who can tell me what these spells could do. There will be rep+ and credits for the one(s) who offer me the best ideas. You are also allowed to edit the special effects and the spell constants and give names to these spells. The ideas should be rather complex, i don´t want the spells to deal damage or start a knockback. And please give me no feedback about the code, you are welcomed to do so when i officially submitted them.

Information about the spells:
The spells are written in [v]JASS and should be fully MUI and Leakless. At the moment these spells are still in Alpha Stage (means they are WIP´s) and contain no kind of documentation or Tooltips !
You will need Jass New Gen to edit the spell, if you don´t have it then get it form here


Rect Spell

154238-albums1879-picture15839.jpg
Sphere Spell

154238-albums1879-picture15867.jpg
154238-albums1879-picture15868.jpg

Fire Variation
Unholy Variation
These spells are motion based and look better ingame.


Thanx for your time !
 

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Level 7
Joined
Mar 8, 2009
Messages
360
Unholy Shield

You get surrounded by 6 green ball thingies. If you are hit by a targeted spell, one ball is consumed and you have a 30% change to block the spell. If you are hit by a physical attack, one ball is consumed and you get healed for 50 health
 
Level 16
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Try this spell, Charged Chain Lightning.

You cast a lightning bolt on a target dealing initial damage D, then it splits to hit a number of targets dealing Dmin-Dmax damage then it reflects back to the primary target dealing damage equal to the total amount dealt to the secondary units. If there are no targets around the primary unit only the initial damage is dealt.
 
Level 4
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How about a positive chain lightning that heals the units it hits, (allies only), and gives them something, like roar or berserk or something.
 
Level 7
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Mar 8, 2009
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360
And what have your spell ideas to do with the already made special effects?
There are 2 spheres around a unit and a strange blue area, i don't see a chain lightinng special effect in it.

Idea for the rect spell:
Upheaval

Unit that are in the rect get lifted each second, they can still move normally(although their feet don't hit ground). When they leave rect or when spell stops, the units fall back to the ground getting damaged depending on how high they were lifted
 
Level 9
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Aug 2, 2008
Messages
219
First of all thank you for ideas.
Unholy Shield
You get surrounded by 6 green ball thingies. If you are hit by a targeted spell, one ball is consumed and you have a 30% change to block the spell. If you are hit by a physical attack, one ball is consumed and you get healed for 50 health
Nice ! This is something i wanted to hear. rep+
The sphere spell is done now, so i think i won´t need any further ideas for that.
Try this spell, Charged Chain Lightning.

You cast a lightning bolt on a target dealing initial damage D, then it splits to hit a number of targets dealing Dmin-Dmax damage then it reflects back to the primary target dealing damage equal to the total amount dealt to the secondary units. If there are no targets around the primary unit only the initial damage is dealt.
Hmm not bad, but well what about some lightning balls which cannot leave the rect and when an enemy touches them they tirgger of a chainlightning.

How about a positive chain lightning that heals the units it hits, (allies only), and gives them something, like roar or berserk or something.
Well a bit too easy.
Upheaval

Unit that are in the rect get lifted each second, they can still move normally(although their feet don't hit ground). When they leave rect or when spell stops, the units fall back to the ground getting damaged depending on how high they were lifted
Hanky already mades something like this, i think he named it vast plane.
Rect Spell: All units in target area are teleported to random locations within the rect after which they are slowed for the remaining duration of the channeling effect.
Hmm also nice idea...but can you explain it a bit more ?
 
Hmm also nice idea...but can you explain it a bit more ?

You start channeling the spell, once the effects are created all the units in the targeted region would be teleportered to another location within that reason (randomly, all at the same time). After that they're slowed until you finish channeling.
 
Level 8
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Feb 15, 2009
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a spiral souround the caster making every ally invisble and deal damage and giving a miss chance to enemies on te spiral
if more allies were made invisible you make a AOE heal healing all friend
if more enemies were damaged then allies were made invis u dmg AOE enemys
if same amount time is stopped stunning everyone except caste for some amount(also allies are stunned)
 
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