- Joined
- Oct 2, 2004
- Messages
- 417
I need spell ideas for my units in my mini-campaign. The campaign is a mini night elf altered tech-tree campaign. I have added a Furbolg Shaman, and I need spell for him.
Furbolg Shaman - Unit Spellcaster
Spells :
Slot 1 - Initial spell
Slot 2 - Adept spell
Slot 3 - Master spell
Slot 4 - Passive Ability
Ideas I had were
Small, weaker Tranquility, maybe with a buff
Ray of Disruption with slightly altered effects
Summon spell that create weak units to distract via Taunt
Small invulnerable spirit that wander around caster with Healing Ward effect
Chain lightning with low or no damage, but purge
Devour magic, but returns life, not mana
Please give me ideas or comment on mine
Furbolg Shaman - Unit Spellcaster
Spells :
Slot 1 - Initial spell
Slot 2 - Adept spell
Slot 3 - Master spell
Slot 4 - Passive Ability
Ideas I had were
Small, weaker Tranquility, maybe with a buff
Ray of Disruption with slightly altered effects
Summon spell that create weak units to distract via Taunt
Small invulnerable spirit that wander around caster with Healing Ward effect
Chain lightning with low or no damage, but purge
Devour magic, but returns life, not mana
Please give me ideas or comment on mine