- Joined
- Dec 8, 2005
- Messages
- 319
So we all have played tower defense and hero defense, I feel the next is Spell Defense. Basic concept is that every player will pick their elements, every player get to pick 2 elements, every element has its own synergy with each other. examples: wind and water makes a cold effect, water and lightning make bouncing effects and wind and lightning make a purge effect. The elements are fire, water, wind, earth, and lightning. I plan to add more elements but looking to keep it simple at first. The runners will hit up different arrows across the map before ending at the center. similar to cube defense, gem td and many more. I plan to have mazing buildings to add some elements to the game for some strat to the game. I plan to have an overall constant Dot on the field, like if it was fire or water have fire on the ground or rain. just a constant dot and then have random effects that deal damage in a medium size AOE in random part of the field or have a chance to target a random unit within his side of the field and deal damage or effect. their are no towers only mazing building with no effects. Dont look at it as much as spells, as more of controlling the elements. Although they dont have control, just random effects, but would like to have the player to have some control beside his maze. although I dont want it to be a single click, just maybe a one time use effect per round.
Looking to bounce ideas around here before starting the project, looking to work on synergies for some of the elements.
Fire + Water: Steam
Fire + Wind: Wild Fire(Increases Fires AOE and Damage)
Fire + Earth: Lava
Fire+ Lightning: Electrical Burn
Water + Wind: Blizzard
Water + Earth: Swamp
Water + Lightning: Electrical Storm(adds bounce effects to lightning)
Wind + Earth: Dust
Wind + Lightning: Purge
Earth + Lightning: Magnetism
so I have a few that I am unsure for a synergy theme but looking for criticism maybe some spells to add to the game, what ever you want to add to idea.
NEW
I want to add another element to the list
Etheral: using the forces from the other side to take on your enemies, basicly neither good or bad but working it into the other elements is a little difficult.
Fireot over the whole field
1: Ember: Small Aoe Burst damage that randomly flares up on the field.
2: Immobilization: Chance to add Immoblization to a unit to damage nearby units. can only happen once every 10 seconds.
3: Fire Rats: Adds X rats to the field that leaves a trail of fire behind them that last X seconds. Rats are have no collision
Waterot over the whole field
1: Gush: shoots water out of the ground in random areas dealing AOE damage and stun.
2: Wave: randomly shoots a wave across the field damaging all units in its path.
3: Whirlpool: Randomly makes a whirlpool to damage units as long as they stand in it.
Windot over the whole field
1: Blades of Wind: Basicly Stampede(builder ability!)
2: Tornado: tosses units randomly in the air and damages them, move randomly around the field
3: Envelope: surrounds the tower with swirling wind that damages nearby units when next to it.
Earthot over the whole field
1: Crack: Earths plates split causing a crack and damaging/stunning all units that fall into it
2: Quake: shakes the earth causing all units to loosen their footing and slow down their movementspeed
3: Landslide: small rocks fall in a random area dealing damage to all caught inside.
Lightningot over the whole field
1: Thunder: small chance to target an enemy and deal damage to them, happens every x seconds
2: Static Field: small aoe that last for a short time, damaging all who walk though it
3: Static orb: small orb that flys around shocking the first unit it runs into and disipating afterwards
Steamot over the whole field.
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Wild Fireot over the whole field.
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Lavaot over the whole field.
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Electrical Burnot over the whole field.
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Blizzardot over the whole field.
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Electrical Stormot over the whole field.
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Dustot over the whole field.
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Purgeot over the whole field.
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Magnetismot over the whole field.
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Was short on time, but anyone that wants add an ability or maybe help me with the new element, leave a comment.
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