- Joined
- Jul 8, 2018
- Messages
- 129
Hey, all so for the campaign I am creating I plan to add environmental effects such as an area of water has begun having a storm and all units that are inside take x amount of damage or have a certain penalty. I was wondering what are some environmental effects people would find interesting and would want to see.
Another thing I have been working on is a playable harpy race and would like to have some suggestions for units, heroes and abils. Currently, they have 2 ground units which are wind elementals which are designed to be a bit tanky to stop ground melee troops from destroying all your stuff. A basic Harpy that does good melee damage to air units and alright damage to ground units, a wind-focused spell caster and a lightning based spell caster. Their design is gonna focus on low health units that focus on a lot of spells that relate to wind and lightning as they are like in wow.
Another thing I have been working on is a playable harpy race and would like to have some suggestions for units, heroes and abils. Currently, they have 2 ground units which are wind elementals which are designed to be a bit tanky to stop ground melee troops from destroying all your stuff. A basic Harpy that does good melee damage to air units and alright damage to ground units, a wind-focused spell caster and a lightning based spell caster. Their design is gonna focus on low health units that focus on a lot of spells that relate to wind and lightning as they are like in wow.