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[Trigger] Spell Cooldown bug

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Level 2
Joined
Aug 23, 2008
Messages
17
Well I recently dl'd a spell from here and imported it to my map (spell: 'Blinkstrike' by ElBurrito from 7archers.w3x map). The spell works how I would like it excluding the fact that it does not go into cooldown. I'll try post a screenshot of the trigger later (after some sleep).

Once again, thanks to anyone who helps!
 
Level 2
Joined
Aug 23, 2008
Messages
17
trigprob.jpg


Heres the trigger as promised. The MP cost doesn't work either.
 
Level 21
Joined
Aug 21, 2005
Messages
3,699
Use [trigger][/trigger] tags please. They're easier for me to copy.

The leakless trigger:

  • Events
    • Unit - a unit Begins casting an ability
  • Conditions
    • Ability being cast equal to Flash Blossom
  • Actions
    • Set Blinker = Triggering unit
    • Set BlinkerTarget = Target unit of ability being cast
    • Set BlinkerPoint = Position of BlinkerTarget // this is a point variable
    • Special effect: blabla
    • Unit - move Blinker instantly to BlinkerPoint facing BlinkerPoint
    • Animation - blabla
    • Unit - cause blabla
    • Custom script: call RemoveLocation(udg_BlinkerPoint)
 
Level 3
Joined
Jul 20, 2008
Messages
41
How do you expect the cooldown to work? The spell starts casting and then the caster is paused/moved thus stopping the casting of the spell. You must use "Starts the effect of an ability".
 
Level 7
Joined
Jul 12, 2008
Messages
295
I'll use this aswell. Thanks to all guys that helpt... You will get credit in my map
 
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