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Spell animations?

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Level 32
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Oct 23, 2006
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Spell Effects

If you mean "produce the effects of a spell" the unit must cast the spell itself from its abilities or by using a trigger.

The MODELS (the effects displayed by a spell) are usually determined in the Object Editor Ability settings for the spell in question:
  • Art - Lightning Effects
  • Art - Caster
  • Art - Target
The models for the spell are then applied as dictated by the spell.
 
Level 5
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Mar 3, 2007
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Thanks i thin i said it wrong though i mean like the spell casting animations how do i play them like the animation of the unit casting stormbolt?
 
Level 32
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Oct 23, 2006
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Yes, through a field, I'm pretty sure it is:
Code:
Art - Animation Names
Fill it in with "Spell" and it should work. If you trigger it, do this:
Code:
Animation - Play <Unit>'s spell animation
Then reset it afterwards:
Code:
Animation - Reset <Unit>'s animation
The trigger should look something like this:
  • Test Trigger
  • Events:
  • Unit - A unit starts the effect of an ability
  • Conditions:
  • (Ability being cast) Equal to <Your Ability>
  • Actions:
  • Animation - Play (Triggering Unit)'s spell animation
  • Wait <Duration of the spell animation>
  • Animation - Reset (Triggering Unit)'s animation
I hope this helps! :spell_breaker:
 
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