I have a custom model here of a unit that has like 6 spell animations (like the "naruto" models have) and they are tilted in the editor as: spell 1, spell 2, spell 3 etc. Ok i'm making a custom spell that involves like 3 different spell animation stances but i can't specifie what animation i want in the trigger editor. How can i make the unit do the exact animation i want with triggers? (ex: play units spell 1 animation, wait 3 seconds damage area blablabla play units spell 2 animation etc). How ca i specifie the unit to do exactly "spell 1" animation and not a random spell animation?