- Joined
- Apr 2, 2013
- Messages
- 3,956
Is it possible to change the spell animation of a unit to the attack animation (but keep it as a spell!)? If so, how can I do it?
Open the model on Magos, go to sequence manager, find the attack animation, delete it. then duplicate the spell animation and rename it as Attack
Haven't tested it but you could probably do something like this:How to use spell animation to attack air units ONLY?
Purgeandfire goes into detail about animations here: Questions about naming animationsHow about self made animation tags? Will game recognize it? For example if I change animation name from Spell to Air Attack or Attack Air, will it work?
Unfortunately there is nothing about flying units in Trigger Editor.A unit is attacked -> Attacked unit is Flying -> Add animation tag to attacking unit
ELSE
Remove animation tag from attacking unit
I'm sure you speak of animation tags you mentioned earlier. Well I tried it but then Rifleman is just standing while attacking flying unit (which is still taking damage).That's not exactly what I was suggesting to do (...)
I'm pretty sure you just have to rename the animation. The neutral Hero Alchemist has an animation ("Spell Attack Two", if I recall correctly) that's used for spells and for his ranged anti-air attacks ("Combat - Attack 2" in Object Editor), but not for his melee attacks.How to use spell animation to attack air units ONLY?
I already renamed animation. Still no sound.I'm pretty sure you just have to rename the animation. The neutral Hero Alchemist has an animation ("Spell Attack Two", if I recall correctly) that's used for spells and for his ranged anti-air attacks ("Combat - Attack 2" in Object Editor), but not for his melee attacks.
Rifleman
Rifleman attack sound is played by the "KRIF" Sound Event; you have to add another event track (~146400) if you want it to also be heard during the Spell animation.I already renamed animation. Still no sound.
I don't exactly know what you mean.Rifleman attack sound is played by the "KRIF" Sound Event; you have to add another event track (~146400) if you want it to also be heard during the Spell animation.
Adding SoundsI don't exactly know what you mean.