- Joined
- Mar 9, 2023
- Messages
- 75
I've got two triggers connected to 3 units across 3 metamorphosis spells sharing a single form. Only one of these units will be active each game, so there will be no overlap. Still, I've got problems:
1. The Desecrate special effect (intro and ending of spell) doesn't occur, but it worked 3 days ago. It doesn't matter which special effect it is, it's not occuring. To change it, I used a variable instead of GetTriggeringUnit. Still didn't work.
2. I'm guaranteed to have leaks and actions that can be better placed, or replaced by better solutions.
First trigger is enabled when one of the abilities are learned. Second is only enabled during its active time. (Also is there a quick to post long scripts without screenshots?)
Solution with Uncle's help:
Use the special effect as an attachment instead of creating it at a point. This seems to trigger the effect. If you need it at a specific point, one can use a dummy with attached VFX.
1. The Desecrate special effect (intro and ending of spell) doesn't occur, but it worked 3 days ago. It doesn't matter which special effect it is, it's not occuring. To change it, I used a variable instead of GetTriggeringUnit. Still didn't work.
2. I'm guaranteed to have leaks and actions that can be better placed, or replaced by better solutions.
First trigger is enabled when one of the abilities are learned. Second is only enabled during its active time. (Also is there a quick to post long scripts without screenshots?)
Solution with Uncle's help:
Use the special effect as an attachment instead of creating it at a point. This seems to trigger the effect. If you need it at a specific point, one can use a dummy with attached VFX.
Last edited: