I am using a custom unit to represent a heat seeking rocket so I can move it about the map and have it follow it's target.
The problem: I potentially spawn many of these at a time, up to 30 or 40. When that happens the game lags substantially.
I really can't use the standard user interface for my weapon systems and I'm afraid this will mean GAME OVER for the map if I can't solve this problem.
Are there any solutions here?
Could I store all the missiles in an unused hidden area and just move and unhide them? Can I preload them somehow?
/await nervously
Darwin
The problem: I potentially spawn many of these at a time, up to 30 or 40. When that happens the game lags substantially.
I really can't use the standard user interface for my weapon systems and I'm afraid this will mean GAME OVER for the map if I can't solve this problem.
Are there any solutions here?
Could I store all the missiles in an unused hidden area and just move and unhide them? Can I preload them somehow?
/await nervously
Darwin