- Joined
- Jul 12, 2017
- Messages
- 139
I have been wondering. If I wanna spawn multiple units from 1 trigger, will these leak?
Trigger 1
Any recommend trigger?
Trigger 1
-
Testtt
-
Events
- Time - Every 60.00 seconds of game time
- Conditions
-
Actions
- Set VariableSet Point1 = (Center of (Playable map area))
- Unit - Create 1 Footman for Player 1 (Red) at Point1 facing Default building facing degrees
- Unit - Create 1 Rifleman for Player 1 (Red) at Point1 facing Default building facing degrees
- Unit - Create 1 Knight for Player 1 (Red) at Point1 facing Default building facing degrees
- Custom script: call RemoveLocation(udg_Point1)
-
Events
-
Testtt
-
Events
- Time - Every 60.00 seconds of game time
- Conditions
-
Actions
- Set VariableSet Point1 = (Center of (Playable map area))
- Unit - Create 10 Footman for Player 1 (Red) at Point1 facing Default building facing degrees
- Custom script: call RemoveLocation(udg_Point1)
-
Events
-
Testtt
-
Events
- Time - Every 60.00 seconds of game time
- Conditions
-
Actions
-
For each (Integer A) from 1 to 10, do (Actions)
-
Loop - Actions
- Set VariableSet Point1 = (Center of (Playable map area))
- Unit - Create 1 Footman for Player 1 (Red) at Point1 facing Default building facing degrees
- Custom script: call RemoveLocation(udg_Point1)
-
Loop - Actions
-
For each (Integer A) from 1 to 10, do (Actions)
-
Events
Any recommend trigger?