1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  5. Dismiss Notice
  6. The Highway to Hell has been laid open. Come along and participate in the 5th Special Effect Contest.
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Space Radiator

Submitted by Fingolfin
This bundle is marked as approved. It works and satisfies the submission rules.
Ok, third halo model i'm uploading, this time inspired by a structure found on top of the MAC-platform in halo 2. Can be used for numerous things; walls, vents, or as the title reveals, perhaps a nice space radiator to warm up in the vacuum? ;)

Anyways, this model shares texture with most of the other halo doodads, hence the size.

Give credit when use.

Keywords:
halo, covenant, UNSC, space, sci-fi, wall, ship
Contents

Space Radiator (Model)

Reviews
Moderator
20:50, 30th Oct 2010 anarchianbedlam: Incredible model. I can't say that I've ever seen someone submit such high quality doodads.... ever. let alone for wc3. Great job. And yes, the texture is huge, but if you use the texture only once for all the...
  1. 20:50, 30th Oct 2010
    anarchianbedlam: Incredible model. I can't say that I've ever seen someone submit such high quality doodads.... ever. let alone for wc3. Great job. And yes, the texture is huge, but if you use the texture only once for all the other doodads, then it evens out to a good filesize. And who would seriously use only one of these doodads? Anyway, I digress. Awesome model. Approved
     
  2. General Panda

    General Panda

    Joined:
    Aug 12, 2010
    Messages:
    26
    Resources:
    0
    Resources:
    0
    You just cannot stop uploading awsomeness huh?
     
  3. Sheephunter

    Sheephunter

    Joined:
    Dec 21, 2008
    Messages:
    760
    Resources:
    0
    Resources:
    0
    I suar hope moar is coming, cuz this is just awesome.
     
  4. Apheraz Lucent

    Apheraz Lucent

    Joined:
    Jan 31, 2010
    Messages:
    3,315
    Resources:
    4
    Tutorials:
    4
    Resources:
    4
    The size is incredibly large for such a simple model. No, it doesn't needs *that* large skin size. It's not gonna be seen all over the display when you play Warcraft. Shrunken the skin, please.
     
  5. chilla_killa

    chilla_killa

    Joined:
    Apr 17, 2009
    Messages:
    3,378
    Resources:
    39
    Models:
    34
    Icons:
    5
    Resources:
    39
    Dude, did you even dare to read the description?
    All the models that he uploades share the same texture, you only have to import it once.
     
  6. Apheraz Lucent

    Apheraz Lucent

    Joined:
    Jan 31, 2010
    Messages:
    3,315
    Resources:
    4
    Tutorials:
    4
    Resources:
    4
    Yes, but if someone wants to use only this model... I think that he won't try to get 250 kilobytes in map for a single doodad. I would love to see separated skins - that way, they are more useful. And please, don't call me ,,Dude".
     
  7. chilla_killa

    chilla_killa

    Joined:
    Apr 17, 2009
    Messages:
    3,378
    Resources:
    39
    Models:
    34
    Icons:
    5
    Resources:
    39
    Why should somebody use only one model?
    And by all models I mean ALL models he made for Halo.
    If you look at the covenant texture you see how many things will use this.
    It's the same as the Urban Environment Pack of IllidanEvilX, but that texture is 656 kb big.

    Who cares about file size anyway? If we want quality we don't care about it.
    Sorry for the dude, dude.
     
  8. Apheraz Lucent

    Apheraz Lucent

    Joined:
    Jan 31, 2010
    Messages:
    3,315
    Resources:
    4
    Tutorials:
    4
    Resources:
    4
    You don't get my point, but nevermind. Let's stop spamming the thread, okay?
     
  9. chilla_killa

    chilla_killa

    Joined:
    Apr 17, 2009
    Messages:
    3,378
    Resources:
    39
    Models:
    34
    Icons:
    5
    Resources:
    39
    I don't spam, I just tried to describe you the usefulness of the covenant texture.
    It's even easier because you just have to import one texture.
     
  10. Apheraz Lucent

    Apheraz Lucent

    Joined:
    Jan 31, 2010
    Messages:
    3,315
    Resources:
    4
    Tutorials:
    4
    Resources:
    4
    That is one of the 'pros' of that method, but also one of the 'cons' is that some users want only several models that skin provides (Let's say, 1/2).

    So... I stay neutral for now :3
    But gotta admit that you changed my mind a bit.
     
  11. Bernkastel

    Bernkastel

    Joined:
    Mar 21, 2008
    Messages:
    2,588
    Resources:
    4
    Icons:
    1
    Skins:
    2
    Maps:
    1
    Resources:
    4
    How much more awesomeness is to come?
     
  12. Fingolfin

    Fingolfin

    Joined:
    Jan 11, 2009
    Messages:
    3,216
    Resources:
    153
    Models:
    143
    Icons:
    1
    Packs:
    4
    Skins:
    2
    Maps:
    1
    Spells:
    1
    Tutorials:
    1
    Resources:
    153
    Well, that depends? What do people want next? The forerunner interior models, the covenant interior models, or the rest of the basic ship interior models?
     
  13. Fingolfin

    Fingolfin

    Joined:
    Jan 11, 2009
    Messages:
    3,216
    Resources:
    153
    Models:
    143
    Icons:
    1
    Packs:
    4
    Skins:
    2
    Maps:
    1
    Spells:
    1
    Tutorials:
    1
    Resources:
    153
    Yeah, i was once working on doing something like that for the map, if you checked out the halo conquest thread you may have noticed the covenant ship alarm system, though it is integrated into the individual models and works very differently from those lamps you showed.

    Can't promise i'll make that model though, perhaps one day i'll find reason to do it.

    By the way, about the texture complaints, using a single texture reduces the ammount of materials used in the game hence it reduces the general file size of the models that uses parts of textures meant for other models. It's not something i'd do today, i was very bad at making texture layout by the time i did this, but it really helped to reduce file size since you can scale and fit your pieces with much greater liberty than with individual textures (where you have to make them twice as large/half as small if you want to change anything due to the binary formats)
     
  14. Zealon

    Zealon

    Joined:
    Mar 13, 2010
    Messages:
    1,142
    Resources:
    0
    Resources:
    0
    This is awesome, nice work ;)
     
  15. RiotZ

    RiotZ

    Joined:
    Jul 25, 2009
    Messages:
    2,722
    Resources:
    2
    Maps:
    2
    Resources:
    2
    It's nice, I guess; although, it's just a radiator. >.>
     
  16. GhostThruster

    GhostThruster

    Joined:
    Jul 24, 2009
    Messages:
    4,845
    Resources:
    34
    Models:
    7
    Icons:
    21
    Packs:
    1
    Skins:
    1
    Maps:
    3
    Spells:
    1
    Resources:
    34
    That's a keeper. *downloads the Radiator, and cut'n'pastes it into a Halo UTM folder*
     
  17. BlazeDark86

    BlazeDark86

    Joined:
    Jul 5, 2013
    Messages:
    11
    Resources:
    0
    Resources:
    0