Space Orc Rocket Hunter of the 3rd Generation

Here's the 3rd generation of my space orcs. I updated and upgraded some stuff, because they needed some work. Based on Marine model.

New to this version:
- A decay bone animation and corpse
- New look: Com system.
- New weapon.
- A portrait

Have fun with it.
Please give credits if you use it in your campaign/map. Do not distribute it to other sides in any way. Thanks.

Keywords:
space orc rocket hunter 3rd generation gen
Contents

Space Orc Rocket Hunter of the 3rd Generation (Model)

Space Orc Rocket Hunter of the 3rd Generation (Model)

Reviews
Wolverabid 8/10 SpaceOrcRocketHunter3G is a great model: this is one HEAVILY armed peon.

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Moderator

Wolverabid
8/10
SpaceOrcRocketHunter3G is a great model: this is one HEAVILY armed peon.
 
Level 3
Joined
May 31, 2007
Messages
19
umm could u make a blade master version a marine with an asault rifle other then great model blood elf and space orc and i give this one 9/10 onlt because bold isnt the best
 

3.26ly

3

3.26ly

What would orcs be doing in space? Especially if you use them in SC2? I mean among 3 races... there's no place for them. Otherwise the way they correspond to each of the Terran units, the way they look in skin, equipment, etc. is 10/10.

Exception is the Orc Agent: You just used an elf head in green, the rest is orcish, how about thinner orcish arms for being a female and making an orc head female too? It is supposed to be ugly, orcs are ugly. For the Agent model: 5/10
 
Level 7
Joined
Dec 17, 2008
Messages
403
nice work, i like the idea of using the peon, looks funny but still bloody great lol, keep up the terrific job mate and i'm looking forward to your future models
 
Level 3
Joined
Nov 3, 2008
Messages
44
Yeesh, like the whole package.

Btw: like those rockets...
Could you upload on of them? :p
Would be great! ;)

[EDIT]

Forget about that! :p
Just recognized the WEU has those ones in it's hidden effects! ;)
Sorry!^^
 
Last edited:
Level 3
Joined
Aug 28, 2004
Messages
40
The model is very well done and in that regard I give it a 5/5 -

The only problem I seem to be having is with his attack animation and the coinciding sound effect. His Attack One animation currently is giving off a 'Rocket/Grenade Launcher-ish' sound while appearing as a rapid fire of bullets.

I am aware that the model has a second Attack Animation that would coincide well with the sound effect - but I don't seem to be able to figure out how to switch to that animation. Is there a certain way of doing this to which I'm simply oblivious? - Or is it a problem that lies within the model itself?

I'd appreciate any help I can get. I am really looking forward to using this model in my latest map. Unfortunately the animation/sound effect as it stands is too annoying for me to use. I tend to be bothered by small details like that.
 
Level 10
Joined
Apr 22, 2010
Messages
421
The model is very well done and in that regard I give it a 5/5 -

The only problem I seem to be having is with his attack animation and the coinciding sound effect. His Attack One animation currently is giving off a 'Rocket/Grenade Launcher-ish' sound while appearing as a rapid fire of bullets.

I am aware that the model has a second Attack Animation that would coincide well with the sound effect - but I don't seem to be able to figure out how to switch to that animation. Is there a certain way of doing this to which I'm simply oblivious? - Or is it a problem that lies within the model itself?

I'd appreciate any help I can get. I am really looking forward to using this model in my latest map. Unfortunately the animation/sound effect as it stands is too annoying for me to use. I tend to be bothered by small details like that.

in the area that asks which attack to use, click on it and select attack 2 to swicth it
 
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