//===========================================================================
function StartSoundForPlayerBJ takes player whichPlayer, sound soundHandle returns nothing
if (whichPlayer == GetLocalPlayer()) then
call StartSound(soundHandle)
endif
endfunction
//===========================================================================
function VolumeGroupSetVolumeForPlayerBJ takes player whichPlayer, volumegroup vgroup, real scale returns nothing
if (GetLocalPlayer() == whichPlayer) then
call VolumeGroupSetVolume(vgroup, scale)
endif
endfunction