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Sound problem! (play sound for players in region)

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Level 11
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Nov 1, 2008
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828
I can't seem to have the sound be played at a targited unit only, all i am wanting is when the "StarGate" is opened it plays a full mp3 sound at the point, i am not wanting it be heard by everyone just the people in the region... Any ideas to this problem?

Thanks
 
Level 17
Joined
Feb 11, 2011
Messages
1,860
Try these actions:

  • Gate Sound
    • Events
    • Conditions
    • Actions
      • Set Temp_Point = (Position of (Your_Gate))
      • Sound - Play Your_Sound at 100.00% volume, located at (Temp_Point) with Z offset 0.00
      • Custom script: call RemoveLocation(udg_Temp_Point)
Let me know if it works!

- Mr_Bean
 
Level 11
Joined
Nov 1, 2008
Messages
828
It does not work :(.

Here is my triggers,
  • Planet03 Trade
    • Events
      • Unit - A unit enters Planet03 <gen>
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Trading Alliance Homeworld
    • Actions
      • Set Temp_Point[1] = (Position of Stargate Portal 0035 <gen>)
      • Unit - Remove (Triggering unit) from the game
      • Sound - Play gate_roll <gen> at 100.00% volume, located at Temp_Point[1] with Z offset 0.00
      • Wait 3.50 seconds
      • Trigger - Turn on Planet03 Trade Teleportation <gen>
      • Trigger - Turn on Planet03 Trade Teleportation 2 <gen>
      • Sound - Play gate_open <gen> at 100.00% volume, located at Temp_Point[1] with Z offset 0.00
      • Sound - Play wormhole_loop <gen> at 100.00% volume, located at Temp_Point[1] with Z offset 0.00
      • Animation - Play Stargate Portal 0035 <gen>'s Morph animation
      • Animation - Play Stargate Portal 0034 <gen>'s Morph animation
      • Wait 2.00 seconds
      • Animation - Play Stargate Portal 0035 <gen>'s Stand Alternate animation
      • Animation - Play Stargate Portal 0034 <gen>'s Stand Alternate animation
      • Wait 30.00 seconds
      • Trigger - Turn off Planet03 Trade Teleportation <gen>
      • Trigger - Turn off Planet03 Trade Teleportation 2 <gen>
      • Sound - Play gate_close <gen> at 100.00% volume, located at Temp_Point[1] with Z offset 0.00
      • Sound - Stop wormhole_loop <gen> Immediately
      • Animation - Play Stargate Portal 0035 <gen>'s Morph Alternate animation
      • Animation - Play Stargate Portal 0034 <gen>'s Morph Alternate animation
      • Wait 1.00 seconds
      • Animation - Play Stargate Portal 0035 <gen>'s Stand animation
      • Animation - Play Stargate Portal 0034 <gen>'s Stand animation
 
Level 11
Joined
Jul 7, 2010
Messages
709
Try this..
  • Set AlphaReal = 0
  • Set LocalPlayer = Player 1 (Red) //modify this to whatever player you want to show it for
  • Custom script: if GetLocalPlayer() != udg_LocalPlayer then
  • Set AlphaReal = 100
  • Custom script: endif
  • Sound - Play gate_open <gen> at AlphaReal% volume, located at Temp_Point[1] with Z offset 0.00
 
Level 11
Joined
Nov 1, 2008
Messages
828
But this wouldn't have other players to hear it? All i want is that people hear it when camera is close to it or a unit which would probably be easier to config.
Edit: This map is pritty big, going to at least have 12 players with 50 planets with 50 stargates, so it'll be on going...
 
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