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Play sound on region or for a player!

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Bribe's trigger is related with this Event:
  • Unit - A unit enters *YourRegion*
Because, that (Triggering player) can be related with:
  • Set PlayerUnit = (Owner of (Triggering unit))


This action is to play the sound at a certain region:
  • Sound - Play *YourSound* at 100.00% volume, located at (Center of *YourPoint*) with Z offset 0.00
Note that this sound can be heard to all player that visit/see that location/region
You must use the JASS function of GetLocalPlayer like Bribe suggested to separate from that Player enter or leaving the region
 
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