currently planned:
-random events (optional)
-pentagrammsfx
-project "Red Magic": give every unit unique abilities for lvl1, 2 and 3:
Units to be upgraded (levels): known Abilitynames
Black Horde:
Guard of Pergatory (1)
Fusion Wraith (2)
Unholy Lady (1,2): ?
Duke of Pergatory (general change)
Goblin Swarm:
Submarine (3): ?
Seraphie: yet unknown
Cold Armors: yet unknown
Blood Orcs: yet unknown
Elementals: none
Green death: none
Changelog for V.:1.15:
-bugfix/change: flamewave cooldown increased; damagefactor increased to 3.7 from 3.5
-fixed a vacuumgrenade issue
-altered ending display
-new board (use -ab to activate)
-changed zoomcommand (changed main command; extended limits to 20-5000) default is now 1650
-added customtracks as boardmusic fighting theme and epic battle theme (battle between kings or king vs aznereth); removed music commands; most music tracks can now be disabled (they don't count as "sound" anymore); version "Lite" changed to "Epic" (~3,8 mb now!)
EDIT: -removed music commands (will be redone)
-changed introcam for epic battles and added random taunt for attacker
-fixed a "thedarkmoon" issue
-fixed hud position of some abilities
-fixed soulpower music overlap
-aznereth maximum hitpoints lowered from 200 to 180; movementspeed increased from 230 to 240 EDIT: this is obsolete due to rebalance
-soulpowers overwrite zoom now
-"-resetcam" resets zooms now
-changed -rm a bit (hopefully fixed now)
-fixed overlap issue: -re and -repick (partial substring)
-fixed random bug
-updated iknowuhax' account to ikuh
-ikuh's poke only works once per game now (was a bit annoying)
-rebalance: increased hp of all units and adjusted some abilities (e.g. alucard's craving for blood, bloodrage)
-fixed an issue with cold armor gamma's field attack
-losing a fight now adds 4 instead of 5 sp; draws also result in 4 sp for both players instead of 5 sp
-changed display of number of turns a unit is trapped by an ice cage
-decreased healing% of healingfields
-buffed damage of V17-Steelstorm by 20%
-reduced attacker's advantage ias to 20% from 25%
-fixed bug with tutorial removing units in the board if -ar was enabled during -rm
-changed projectile model of gelidus
-added heroic fanatism as level 3 ability for Garel'Ta soldier
-nerfed holy guard's level 2 ability thunder axe
-replaced Zap's level1 with Flashbang
-added former level1 ability as lvl3 ability for Zap; buffed it
-moved level2 ability vacuum grenade from mecha to Zap
-added Phasing as level2 ability for Cocktail Bombers
-added Válin's Fart as level2 ability for Mecha
-shortened range of garel'ta soldier's stun to 200
-added Arcane Advantage as level2 ability for garel'ta soldier
-fixed damagebug with defiled necromancer's vampiric ressurection
-removed shadows from some units which were used for certain cinematics
-added "Riddlespike" as level2 ability for unholy lady
-re X (random events with X% chance per turn added)
-fixed fast animations for black horde's soulpower
-fixed a taunt-typo
-slightly changed voidsphere sfx to get rid of the shadow at end
-seraphie's cursedelay halved in formula
-seraphie's cursedelay has now a maximum of 5 seconds EDIT: lowered to 3 seconds
-fixed soulpower-multiboard-display bug after distributed levelups
-buffed damage&hp for necro's level3 summon: burning dead
-fixed fast animation camera issue for black horde's soulpower
-fixed epic battle cinematic message random
-fixed -ar
-added "Defiled Soul" as new level2 ability for Blooded One Barbarian and Blooded One Rider
-added "Souledge" as new level2 ability for Kragr The Blood Master
-reworked Kragr's "Fury"
-added "Blood Rage" as level1 ability for Blooded One Warlock; reduced his maxhp by 20 and increased his attackcooldown from 0.9 to 1.2 seconds
-fixed hotkey for Skullbomb
-added "Final Strike" as level3 ability for Kragr The Blood Master
-added "Soul Drain" as level1 ability for Holy Guard
-added Ashgan (aka Northwind-Hero) as avatar
-increased duration of dualise from 1.1 to 1.3 seconds
-us now increases size by 50% instead of 100%
-changed various icons
-random command can't be used before the chessters are unpaused
-repick is now disabled for -ar
-changed Blooded One Shaman's lvl1 ability to "Blood Bolt"
-added "-cd" for admins and beta testers
-changed descriptions for the selection circles
Changelog for V.: 1.14
-fixed issue: final curse remove after ashari's angelic ascension
-fixed tooltip of hydra spawn's coralcage
-reduced bloodfog spirits' duration from 10 to 7 seconds
-increased the aoe of shuriken-jitsu from 150 to 175
-removed chance to spellreflect for arcane defense
-equalized armorreduction of bio bomb to 6 (originally 5 as arenaspell and 7 as field attack)
-increased initial damage for sandstorm to 17 from 2 and halved movementspeed reduction to 25%
-blood mastery now adds 15% bonus attackspeed; movementspeed bonus increased to 15% from 10%; maxmana bonus reduced to 10 from 20
-reduced manacost on energy bind to 10 from 15; tooltip changed
-reduced meta curse attackspeed reduction to 40% from 50%
-changed golden chicken sfx; added a customized buff; changed tooltip
-reduced damage of tsunami to factor 2 from 2.5
-increased burning rage attackspeed bonus to 15% from 10% (summon: burning dead)
-fixed coordinates of final curse to match a common level 3 ability
-reduced unchanneled castingtime of skullbomb to 2 from 3 seconds
-increased casting range of widow's kiss to 250 from 200
-fixed soul rend
-increased damage of combustion to 25 from 15
-increased hpcost of unholy contract to 8 from 5
-unholy claws now deal 5 damage per second for 3 seconds
-reduced angelic ascension hp bonus to 150 from 200
-fixed dualise duration
-reduced damage of freezing winds to 40 from 50
-reduced damage of gravity wave to 60 from 70
-reduced chilling amor armorbonus to 3 from 4
-increased bonusdamage for frost orb to 6 from 5; highly increased splash effect
-reduced sharp armor's damagereflect to 25% from 30%
-reduced stop duration to 3 from 5 seconds; increased cooldown to 15 from 10 seconds
-increased kragr the blood masters' maximum damage by 2
-reduced meteoric critter's hp to 95 from 100
-reduced hydra spawns base&maxdamage by 5
-increased pyromancers attack cooldown to 1.5 from 1.15 seconds; increased base&maxdamage by 3
-reduced guard of pergatory's attack cooldown to 1.9 from 2 seconds
-reduced rotten bonedragon's attack cooldown to 2.7 from 3 seconds; fixed acquisitionrange
-increased movementspeed of summoned ghuls to 250 from 200
-increased movementspeed of summoned burning dead to 280 from 240
-increased attackcooldown of cold armor gamma to 1.8 from 1.65 seconds
-reduced maxhp of gelidus the cold foci to 215 from 230
-increased maxhp of lash beast to 100 from 90
-price: avatar and soulpoints added, updated avatareffects
-account&avatar update: the_savior changed to eternal-pain
-added mode: -ar (allrandom)
-added mode: -ss (soulstorm)
-added admincommand: -setsouls
-added hellsingpentagram (thx to n00bstance for the model!)
-changed chrononuke: 30% of the damage is dealt to the caster; +7% if the caster dies
-added mode: -fu (fortifiedunits) i really like some of those shortcuts
-enabled working ending
-added mode: -ns (nosouls)
-added mode: -mm (minime)
-added mode: -us (ubersize)
-added "mode": -tt X (turntime X)
-added mode: -te (tilltheend)
-added mode: -ru (randomunits)
-updated questinfo
-extended pre-tutorial time by 50% (from 20 to 30 seconds)
-added "-modes?" to display all activated modes in chronologic order
-added mode: -rm (random modes) <-freaky! (prevented any possible conflicts between modes)
-replaced bio tinker's lvl2 ability energy bind by bio lure
misc. changes
Changelog V.: 1.13
-added hotkey for final curse
-fixed "restless" (archbone warrior: lvl3, green death) movespeed
-reduced basespeed of archbone warrior and archbone assassin by 40
-increased minimumcost of divine recreation (soulpower, alliance) by 5 soulpoints
-increased manacost of widow's kiss (unholy lady: lvl3, black horde) by 5
-reduced cocktail bombers (goblin swarm) stun duration by 0.7 seconds
-fixed bug related to aznereth (soulpower, black horde) being defeated by field attacks
-increased minimumcost of voidsphere (soulpower, elementals) by 2 soulpoints
-reduced attack&movespeed sloweffect of gravityorb (soulpower, cold armors) by 5%.
-reduced duration/nr.of blood effects for The Will of Blood (soulpower, blood orcs) by 1/3 to prevent perfomance problems or even disconnect issues.
-fixed ashari's morph issue
-fixed typo at end of a battle
-fixed camerapan at battleending
-fixed zoom at goblin&seraphie soulpower
-added some pathblockers to prevent warp&batform abusing
-changed healingfields: heal per turn instead per round (no advantage for player green)
-reduced delay time for new round by 0.5+2.5 seconds
-added manacost for cocktail bomber's hold out pistol: 4
-slightly increased damage and damageradius for engineer's V17-Steelstorm
-redesigned blood rage
-gave blood rage to barbarian
-increased damage of shadow elemental (meta mage lvl3)
-changed armor and attacktypes
-customized armor and attacktype tooltipinfo
i heard about an "unpause" issue which may randomly happen after battles. please spam me with any information concerning this. would be very useful since i never encountered this bug myself.
changelog 1.12:
-fixed 1st-line tauntissue
-fixed 1st-click-leveluprequest issue at beginning of the game
-fixed beyondmax-leveluprequest issue
-reduced cold armor alpha's basedamage
-added a turncounter
-upgraded levelupgraphics
-added dummi for cursed flesh (icon&tooltip)
-added P23 Incinerator as lvl1 ability for mecha
-slightly updated uranium-235-powercore sfx
-added -zoom X (value X from 20 to 840)
-added -resetcam
-updated gameplay constants
-customized the is-attacked-buff
-increased mecha's attackcooldown by 30%
-various misc stuff
-rotten bonedragon -20 maxhp
-bloodfogspirits as lvl3 ability for bloodfog archer
changelog 1.11:
-decreased cold armor beta's dmg by 5
-renamed Fren-Wu The Elementalist to Fren-Wu The Meta Mage
-renamed Seraphie Sword Maidens to Seraphie
-fusion wraith's soul rend has now a 3% chance to deal 5 times dmg
-developed final curse as level 3 ability for fusion wraith
-reduced gridsize of map (160x160 to 160x128)
-gave submarine level 2 ability tsunami
-developed vacuum grenade as level 2 ability for mecha
-changed leveluptriggers to prevent overflow
-developed Uranium-235-Powercore as level 3 ability for Mecha
-fixed tauntloop-issue
changelog 1.10:
-fixed loop-overlap issue: more triggers at the same time caused very werid bugs every once in a while because the loops used the same variables
-tutorial may now be skipped with 1 vote if theres only 1 player in the game
-reduced number of effects on blood orcs' and seraphie's soulpowers to prevent certain players from dropping (i just hate that >.<)
-enabled "evillaugh", "insanelaugh" and "play soulpower" (2 single sounds, 1 musictheme) as substringcommands for common users
-added "-iam XYZ" as renamecommand. the old "-rename N XYZ" which can be used to rename player number N still exists and is restricted to admins and betatesters (ppl might get annoyed if this is accessable for common users)
-replacing cold armor alpha's "warp" by a new ability called "dualise"
-balance: increasing strength of blood orcs (just a bit), decreasing the power of rotten bonedragon, cold armor beta and gelidus, increasing Warrior's hp and decreasing its armor (renamed: Silveredge Warrior)
-certain details changed in triggers
-increasing the cost of aznereth by 10 souls each time he was summoned
-added "-random" to pick a random race
-fixed teamdeclaration for creeps in singleplayer
-evaluating the high random for certain races
although the LITE versions are about 2 mb smaller ill create another normal version of 1.10 for those who play lan or have enough patience for the transfer. (normal version includes 2 WoW tracks: one as boardtheme and one as battletheme)
---
i will update this post to display the current status of the map
-random events (optional)
-pentagrammsfx
-project "Red Magic": give every unit unique abilities for lvl1, 2 and 3:
Units to be upgraded (levels): known Abilitynames
Black Horde:
Guard of Pergatory (1)
Fusion Wraith (2)
Unholy Lady (1,2): ?
Duke of Pergatory (general change)
Goblin Swarm:
Submarine (3): ?
Seraphie: yet unknown
Cold Armors: yet unknown
Blood Orcs: yet unknown
Elementals: none
Green death: none
Changelog for V.:1.15:
-bugfix/change: flamewave cooldown increased; damagefactor increased to 3.7 from 3.5
-fixed a vacuumgrenade issue
-altered ending display
-new board (use -ab to activate)
-changed zoomcommand (changed main command; extended limits to 20-5000) default is now 1650
-added customtracks as boardmusic fighting theme and epic battle theme (battle between kings or king vs aznereth); removed music commands; most music tracks can now be disabled (they don't count as "sound" anymore); version "Lite" changed to "Epic" (~3,8 mb now!)
EDIT: -removed music commands (will be redone)
-changed introcam for epic battles and added random taunt for attacker
-fixed a "thedarkmoon" issue
-fixed hud position of some abilities
-fixed soulpower music overlap
-aznereth maximum hitpoints lowered from 200 to 180; movementspeed increased from 230 to 240 EDIT: this is obsolete due to rebalance
-soulpowers overwrite zoom now
-"-resetcam" resets zooms now
-changed -rm a bit (hopefully fixed now)
-fixed overlap issue: -re and -repick (partial substring)
-fixed random bug
-updated iknowuhax' account to ikuh
-ikuh's poke only works once per game now (was a bit annoying)
-rebalance: increased hp of all units and adjusted some abilities (e.g. alucard's craving for blood, bloodrage)
-fixed an issue with cold armor gamma's field attack
-losing a fight now adds 4 instead of 5 sp; draws also result in 4 sp for both players instead of 5 sp
-changed display of number of turns a unit is trapped by an ice cage
-decreased healing% of healingfields
-buffed damage of V17-Steelstorm by 20%
-reduced attacker's advantage ias to 20% from 25%
-fixed bug with tutorial removing units in the board if -ar was enabled during -rm
-changed projectile model of gelidus
-added heroic fanatism as level 3 ability for Garel'Ta soldier
-nerfed holy guard's level 2 ability thunder axe
-replaced Zap's level1 with Flashbang
-added former level1 ability as lvl3 ability for Zap; buffed it
-moved level2 ability vacuum grenade from mecha to Zap
-added Phasing as level2 ability for Cocktail Bombers
-added Válin's Fart as level2 ability for Mecha
-shortened range of garel'ta soldier's stun to 200
-added Arcane Advantage as level2 ability for garel'ta soldier
-fixed damagebug with defiled necromancer's vampiric ressurection
-removed shadows from some units which were used for certain cinematics
-added "Riddlespike" as level2 ability for unholy lady
-re X (random events with X% chance per turn added)
-fixed fast animations for black horde's soulpower
-fixed a taunt-typo
-slightly changed voidsphere sfx to get rid of the shadow at end
-seraphie's cursedelay halved in formula
-seraphie's cursedelay has now a maximum of 5 seconds EDIT: lowered to 3 seconds
-fixed soulpower-multiboard-display bug after distributed levelups
-buffed damage&hp for necro's level3 summon: burning dead
-fixed fast animation camera issue for black horde's soulpower
-fixed epic battle cinematic message random
-fixed -ar
-added "Defiled Soul" as new level2 ability for Blooded One Barbarian and Blooded One Rider
-added "Souledge" as new level2 ability for Kragr The Blood Master
-reworked Kragr's "Fury"
-added "Blood Rage" as level1 ability for Blooded One Warlock; reduced his maxhp by 20 and increased his attackcooldown from 0.9 to 1.2 seconds
-fixed hotkey for Skullbomb
-added "Final Strike" as level3 ability for Kragr The Blood Master
-added "Soul Drain" as level1 ability for Holy Guard
-added Ashgan (aka Northwind-Hero) as avatar
-increased duration of dualise from 1.1 to 1.3 seconds
-us now increases size by 50% instead of 100%
-changed various icons
-random command can't be used before the chessters are unpaused
-repick is now disabled for -ar
-changed Blooded One Shaman's lvl1 ability to "Blood Bolt"
-added "-cd" for admins and beta testers
-changed descriptions for the selection circles
Changelog for V.: 1.14
-fixed issue: final curse remove after ashari's angelic ascension
-fixed tooltip of hydra spawn's coralcage
-reduced bloodfog spirits' duration from 10 to 7 seconds
-increased the aoe of shuriken-jitsu from 150 to 175
-removed chance to spellreflect for arcane defense
-equalized armorreduction of bio bomb to 6 (originally 5 as arenaspell and 7 as field attack)
-increased initial damage for sandstorm to 17 from 2 and halved movementspeed reduction to 25%
-blood mastery now adds 15% bonus attackspeed; movementspeed bonus increased to 15% from 10%; maxmana bonus reduced to 10 from 20
-reduced manacost on energy bind to 10 from 15; tooltip changed
-reduced meta curse attackspeed reduction to 40% from 50%
-changed golden chicken sfx; added a customized buff; changed tooltip
-reduced damage of tsunami to factor 2 from 2.5
-increased burning rage attackspeed bonus to 15% from 10% (summon: burning dead)
-fixed coordinates of final curse to match a common level 3 ability
-reduced unchanneled castingtime of skullbomb to 2 from 3 seconds
-increased casting range of widow's kiss to 250 from 200
-fixed soul rend
-increased damage of combustion to 25 from 15
-increased hpcost of unholy contract to 8 from 5
-unholy claws now deal 5 damage per second for 3 seconds
-reduced angelic ascension hp bonus to 150 from 200
-fixed dualise duration
-reduced damage of freezing winds to 40 from 50
-reduced damage of gravity wave to 60 from 70
-reduced chilling amor armorbonus to 3 from 4
-increased bonusdamage for frost orb to 6 from 5; highly increased splash effect
-reduced sharp armor's damagereflect to 25% from 30%
-reduced stop duration to 3 from 5 seconds; increased cooldown to 15 from 10 seconds
-increased kragr the blood masters' maximum damage by 2
-reduced meteoric critter's hp to 95 from 100
-reduced hydra spawns base&maxdamage by 5
-increased pyromancers attack cooldown to 1.5 from 1.15 seconds; increased base&maxdamage by 3
-reduced guard of pergatory's attack cooldown to 1.9 from 2 seconds
-reduced rotten bonedragon's attack cooldown to 2.7 from 3 seconds; fixed acquisitionrange
-increased movementspeed of summoned ghuls to 250 from 200
-increased movementspeed of summoned burning dead to 280 from 240
-increased attackcooldown of cold armor gamma to 1.8 from 1.65 seconds
-reduced maxhp of gelidus the cold foci to 215 from 230
-increased maxhp of lash beast to 100 from 90
-price: avatar and soulpoints added, updated avatareffects
-account&avatar update: the_savior changed to eternal-pain
-added mode: -ar (allrandom)
-added mode: -ss (soulstorm)
-added admincommand: -setsouls
-added hellsingpentagram (thx to n00bstance for the model!)
-changed chrononuke: 30% of the damage is dealt to the caster; +7% if the caster dies
-added mode: -fu (fortifiedunits) i really like some of those shortcuts
-enabled working ending
-added mode: -ns (nosouls)
-added mode: -mm (minime)
-added mode: -us (ubersize)
-added "mode": -tt X (turntime X)
-added mode: -te (tilltheend)
-added mode: -ru (randomunits)
-updated questinfo
-extended pre-tutorial time by 50% (from 20 to 30 seconds)
-added "-modes?" to display all activated modes in chronologic order
-added mode: -rm (random modes) <-freaky! (prevented any possible conflicts between modes)
-replaced bio tinker's lvl2 ability energy bind by bio lure
misc. changes
Changelog V.: 1.13
-added hotkey for final curse
-fixed "restless" (archbone warrior: lvl3, green death) movespeed
-reduced basespeed of archbone warrior and archbone assassin by 40
-increased minimumcost of divine recreation (soulpower, alliance) by 5 soulpoints
-increased manacost of widow's kiss (unholy lady: lvl3, black horde) by 5
-reduced cocktail bombers (goblin swarm) stun duration by 0.7 seconds
-fixed bug related to aznereth (soulpower, black horde) being defeated by field attacks
-increased minimumcost of voidsphere (soulpower, elementals) by 2 soulpoints
-reduced attack&movespeed sloweffect of gravityorb (soulpower, cold armors) by 5%.
-reduced duration/nr.of blood effects for The Will of Blood (soulpower, blood orcs) by 1/3 to prevent perfomance problems or even disconnect issues.
-fixed ashari's morph issue
-fixed typo at end of a battle
-fixed camerapan at battleending
-fixed zoom at goblin&seraphie soulpower
-added some pathblockers to prevent warp&batform abusing
-changed healingfields: heal per turn instead per round (no advantage for player green)
-reduced delay time for new round by 0.5+2.5 seconds
-added manacost for cocktail bomber's hold out pistol: 4
-slightly increased damage and damageradius for engineer's V17-Steelstorm
-redesigned blood rage
-gave blood rage to barbarian
-increased damage of shadow elemental (meta mage lvl3)
-changed armor and attacktypes
-customized armor and attacktype tooltipinfo
i heard about an "unpause" issue which may randomly happen after battles. please spam me with any information concerning this. would be very useful since i never encountered this bug myself.
changelog 1.12:
-fixed 1st-line tauntissue
-fixed 1st-click-leveluprequest issue at beginning of the game
-fixed beyondmax-leveluprequest issue
-reduced cold armor alpha's basedamage
-added a turncounter
-upgraded levelupgraphics
-added dummi for cursed flesh (icon&tooltip)
-added P23 Incinerator as lvl1 ability for mecha
-slightly updated uranium-235-powercore sfx
-added -zoom X (value X from 20 to 840)
-added -resetcam
-updated gameplay constants
-customized the is-attacked-buff
-increased mecha's attackcooldown by 30%
-various misc stuff
-rotten bonedragon -20 maxhp
-bloodfogspirits as lvl3 ability for bloodfog archer
changelog 1.11:
-decreased cold armor beta's dmg by 5
-renamed Fren-Wu The Elementalist to Fren-Wu The Meta Mage
-renamed Seraphie Sword Maidens to Seraphie
-fusion wraith's soul rend has now a 3% chance to deal 5 times dmg
-developed final curse as level 3 ability for fusion wraith
-reduced gridsize of map (160x160 to 160x128)
-gave submarine level 2 ability tsunami
-developed vacuum grenade as level 2 ability for mecha
-changed leveluptriggers to prevent overflow
-developed Uranium-235-Powercore as level 3 ability for Mecha
-fixed tauntloop-issue
changelog 1.10:
-fixed loop-overlap issue: more triggers at the same time caused very werid bugs every once in a while because the loops used the same variables
-tutorial may now be skipped with 1 vote if theres only 1 player in the game
-reduced number of effects on blood orcs' and seraphie's soulpowers to prevent certain players from dropping (i just hate that >.<)
-enabled "evillaugh", "insanelaugh" and "play soulpower" (2 single sounds, 1 musictheme) as substringcommands for common users
-added "-iam XYZ" as renamecommand. the old "-rename N XYZ" which can be used to rename player number N still exists and is restricted to admins and betatesters (ppl might get annoyed if this is accessable for common users)
-replacing cold armor alpha's "warp" by a new ability called "dualise"
-balance: increasing strength of blood orcs (just a bit), decreasing the power of rotten bonedragon, cold armor beta and gelidus, increasing Warrior's hp and decreasing its armor (renamed: Silveredge Warrior)
-certain details changed in triggers
-increasing the cost of aznereth by 10 souls each time he was summoned
-added "-random" to pick a random race
-fixed teamdeclaration for creeps in singleplayer
-evaluating the high random for certain races
although the LITE versions are about 2 mb smaller ill create another normal version of 1.10 for those who play lan or have enough patience for the transfer. (normal version includes 2 WoW tracks: one as boardtheme and one as battletheme)
---
i will update this post to display the current status of the map