- Joined
- Oct 6, 2006
- Messages
- 293
*Newest Update and Info*
Added a screen to the beginning of the first course. It'll start off on a city street leading into a tunnel and then onto a suspension bridge. I'll be adding custom doodads when everything is plotted down with ingame models. Examples are: Tree's, Signs, Cars, Suspension Bridge, Buildings for now.
I plan on modelling a suspenion bridge and a tunnel. The camera will be set to 3rd person view so you can see inside the tunnel model. The suspension bridge I plan on making that you can go straight down the middle, the left or right long sloping suspension lines. This would be done done with seperating the main road and the suspension lines with pathing blocks but leaving enough space on the lines so your not bumping into the sides of the blockers all the time.
Ex of suspension: Their would be more coins on the suspension line routes (Path 1,3) but finding a good angle to get straight across would be the downside of this path and also if someone else beats you to it they'll get all the coins if their good. The main route (Path 2) will be easier to run through but will have less coins,coin containers to obtain.
-----------------------------------|J|----- Path 1
-----------------------------------|J|-----
- - - - - - - - - - - - - - - - - - - - - - - - - - Path 2
-----------------------------------|J|----- Path 3
-----------------------------------|J|-----
If you take the suspension path at the |J| you will have to use the jump ability to get onto the mini-towers supporting the bridge and then jump back down onto the line. Also make sure your angle is correct, if its not you will jump down below into the out_of_bounds region
and be taken back to the last checkpoint and lose a life if I add lives.
*Main Idea*
Would you guys think a sonic related map that would probably focus on getting through courses the fastest possible while collecting coins could hold some ground?
I don't have much for screenshots cept a bumper type idea I have and just buying an egg and it hatching into a chao. The chao part probably wouldnt be in unless just for a fun thing to do while waiting to play a course.
I get within a certain distance of the tower, which acts like a bumper, to get me to the spot inside the trys on screenshot 8.
Scoring Info:
Scoring Aspect 1A. Course coin collection.
You get like 25 coins in a course which will be like 25gold uptop. Im not that good with triggering but im guessing it will be like everytime u pick up a gold coin, it adds a value +1 and will do a Gold X 10. That will add 250 to your score.
Scoring Aspect 1B. Finishing time on completion.
Basically finishing the course while a timer is counting down. Example of this is making the game recognize how much time is left and break it down into sections.
EX:0-30secs F, 30-60 D, 60-90 C, 90-120 B, 120-150 A, 150-180 E. E=1500,A=1000,B=750,C=500,D=250,F=0
Their could even be bonus mini-games for players to get their score higher between running courses. The only problem is how would you control your character while running a course?
I would have it like a driving type of game while running courses, but when doing a doing a minigame or general moving around out of running course, I would prefer a general wsad movement.
I would defiantly have a jump ability while running a course so that when running to the edge of a cliff you can use a jump ability and if you get close enough to a floating bumper it starts the bumping sequence like I already have setup to get across a canyon.
Having a fast host would be a requirement, cuz playing that racing game made by blizzard with a slow host suxors.
Relating threads of mine
http://www.hiveworkshop.com/forums/showthread.php?t=43660 Sonic Model
http://www.hiveworkshop.com/forums/showthread.php?t=43526 Chao Model
Added a screen to the beginning of the first course. It'll start off on a city street leading into a tunnel and then onto a suspension bridge. I'll be adding custom doodads when everything is plotted down with ingame models. Examples are: Tree's, Signs, Cars, Suspension Bridge, Buildings for now.
I plan on modelling a suspenion bridge and a tunnel. The camera will be set to 3rd person view so you can see inside the tunnel model. The suspension bridge I plan on making that you can go straight down the middle, the left or right long sloping suspension lines. This would be done done with seperating the main road and the suspension lines with pathing blocks but leaving enough space on the lines so your not bumping into the sides of the blockers all the time.
Ex of suspension: Their would be more coins on the suspension line routes (Path 1,3) but finding a good angle to get straight across would be the downside of this path and also if someone else beats you to it they'll get all the coins if their good. The main route (Path 2) will be easier to run through but will have less coins,coin containers to obtain.
-----------------------------------|J|----- Path 1
-----------------------------------|J|-----
- - - - - - - - - - - - - - - - - - - - - - - - - - Path 2
-----------------------------------|J|----- Path 3
-----------------------------------|J|-----
If you take the suspension path at the |J| you will have to use the jump ability to get onto the mini-towers supporting the bridge and then jump back down onto the line. Also make sure your angle is correct, if its not you will jump down below into the out_of_bounds region
and be taken back to the last checkpoint and lose a life if I add lives.
*Main Idea*
Would you guys think a sonic related map that would probably focus on getting through courses the fastest possible while collecting coins could hold some ground?
I don't have much for screenshots cept a bumper type idea I have and just buying an egg and it hatching into a chao. The chao part probably wouldnt be in unless just for a fun thing to do while waiting to play a course.
I get within a certain distance of the tower, which acts like a bumper, to get me to the spot inside the trys on screenshot 8.
Scoring Info:
Scoring Aspect 1A. Course coin collection.
You get like 25 coins in a course which will be like 25gold uptop. Im not that good with triggering but im guessing it will be like everytime u pick up a gold coin, it adds a value +1 and will do a Gold X 10. That will add 250 to your score.
Scoring Aspect 1B. Finishing time on completion.
Basically finishing the course while a timer is counting down. Example of this is making the game recognize how much time is left and break it down into sections.
EX:0-30secs F, 30-60 D, 60-90 C, 90-120 B, 120-150 A, 150-180 E. E=1500,A=1000,B=750,C=500,D=250,F=0
Their could even be bonus mini-games for players to get their score higher between running courses. The only problem is how would you control your character while running a course?
I would have it like a driving type of game while running courses, but when doing a doing a minigame or general moving around out of running course, I would prefer a general wsad movement.
I would defiantly have a jump ability while running a course so that when running to the edge of a cliff you can use a jump ability and if you get close enough to a floating bumper it starts the bumping sequence like I already have setup to get across a canyon.
Having a fast host would be a requirement, cuz playing that racing game made by blizzard with a slow host suxors.
Relating threads of mine
http://www.hiveworkshop.com/forums/showthread.php?t=43660 Sonic Model
http://www.hiveworkshop.com/forums/showthread.php?t=43526 Chao Model
Attachments
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Chao2.jpg114.5 KB · Views: 312
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Chao3.jpg119.2 KB · Views: 253
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Chao5.jpg102.8 KB · Views: 287
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Chao6.jpg114 KB · Views: 267
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Chao7.jpg109.5 KB · Views: 249
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Chao8.jpg115.5 KB · Views: 239
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Bridge1 jpeg.jpg45.9 KB · Views: 181
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Bridge2 jpeg.jpg49.2 KB · Views: 186
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Bridge5 jpeg.jpg43.2 KB · Views: 167
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sonic screen1.jpg95.4 KB · Views: 153
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sonic screen2.jpg71.3 KB · Views: 148
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sonic screen3.jpg60.6 KB · Views: 153
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sonic screen4.jpg93.9 KB · Views: 182
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sonic screen5.jpg89.1 KB · Views: 162
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Tunnel corner render.jpg37.6 KB · Views: 203
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