- Joined
- Jun 2, 2009
- Messages
- 1,276
-
Real Image
-

Events
-


Unit - A unit Starts the effect of an ability
-
-

Conditions
-


(Ability being cast) Equal to Real Image
-
-

Actions
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Level of Real Image for (Casting unit)) Equal to 1
-
-



Then - Actions
-




Unit - Create 1 Dummy Unit JFA for (Owner of (Casting unit)) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
-




Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
-




Hero - Create Real Image Item 1 and give it to (Last created unit)
-




Hero - Order (Last created unit) to use (Item carried by (Last created unit) of type Real Image Item 1) on (Target unit of ability being cast)
-




Item - Remove (Last created item)
-
-



Else - Actions
-
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Level of Real Image for (Casting unit)) Equal to 2
-
-



Then - Actions
-




Unit - Create 1 Dummy Unit JFA for (Owner of (Casting unit)) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
-




Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
-




Hero - Create Real Image Item 2 and give it to (Last created unit)
-




Hero - Order (Last created unit) to use (Item carried by (Last created unit) of type Real Image Item 2) on (Target unit of ability being cast)
-




Item - Remove (Last created item)
-
-



Else - Actions
-
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Level of Real Image for (Casting unit)) Equal to 3
-
-



Then - Actions
-




Unit - Create 1 Dummy Unit JFA for (Owner of (Casting unit)) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
-




Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
-




Hero - Create Real Image Item 3 and give it to (Last created unit)
-




Hero - Order (Last created unit) to use (Item carried by (Last created unit) of type Real Image Item 3) on (Target unit of ability being cast)
-




Item - Remove (Last created item)
-
-



Else - Actions
-
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Level of Real Image for (Casting unit)) Equal to 4
-
-



Then - Actions
-




Unit - Create 1 Dummy Unit JFA for (Owner of (Casting unit)) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
-




Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
-




Hero - Create Real Image Item 4 and give it to (Last created unit)
-




Hero - Order (Last created unit) to use (Item carried by (Last created unit) of type Real Image Item 4) on (Target unit of ability being cast)
-




Item - Remove (Last created item)
-
-



Else - Actions
-
-
-




