- Joined
- Jun 2, 2009
- Messages
- 1,205
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Real Image
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Real Image
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Real Image for (Casting unit)) Equal to 1
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Then - Actions
- Unit - Create 1 Dummy Unit JFA for (Owner of (Casting unit)) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
- Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
- Hero - Create Real Image Item 1 and give it to (Last created unit)
- Hero - Order (Last created unit) to use (Item carried by (Last created unit) of type Real Image Item 1) on (Target unit of ability being cast)
- Item - Remove (Last created item)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Real Image for (Casting unit)) Equal to 2
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Then - Actions
- Unit - Create 1 Dummy Unit JFA for (Owner of (Casting unit)) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
- Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
- Hero - Create Real Image Item 2 and give it to (Last created unit)
- Hero - Order (Last created unit) to use (Item carried by (Last created unit) of type Real Image Item 2) on (Target unit of ability being cast)
- Item - Remove (Last created item)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Real Image for (Casting unit)) Equal to 3
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Then - Actions
- Unit - Create 1 Dummy Unit JFA for (Owner of (Casting unit)) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
- Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
- Hero - Create Real Image Item 3 and give it to (Last created unit)
- Hero - Order (Last created unit) to use (Item carried by (Last created unit) of type Real Image Item 3) on (Target unit of ability being cast)
- Item - Remove (Last created item)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Real Image for (Casting unit)) Equal to 4
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Then - Actions
- Unit - Create 1 Dummy Unit JFA for (Owner of (Casting unit)) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
- Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
- Hero - Create Real Image Item 4 and give it to (Last created unit)
- Hero - Order (Last created unit) to use (Item carried by (Last created unit) of type Real Image Item 4) on (Target unit of ability being cast)
- Item - Remove (Last created item)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events