- Joined
- Oct 28, 2019
- Messages
- 518
An archer shoots a poison arrow, if it has the item in stock, but has 80% chance hit. I made random number betwen 1 and 5 if is 1 the dummy without the poison ability will cast the poison arrow, a floating text miss appears, if not the dummy with the poison ability casts. But it is not working, need help, sometimes dont shoot the poison arrow.
-
Poison Arrow old
-
Events
-
Unit - A unit Starts the effect of an ability
-
-
Conditions
-
(Ability being cast) Equal to Envenomed Arrow (Archer)
-
((Casting unit) has an item of type Poison Arrow) Equal to True
-
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Random integer number between 1 and 5) Equal to 1
-
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Charges remaining in (Item carried by (Casting unit) of type Poison Arrow)) Greater than 1
-
-
Then - Actions
-
Set VariableSet FA_Point = (Position of (Casting unit))
-
Set VariableSet UnitPoison = (Target unit of ability being cast)
-
Unit - Create 1 Poison Arrow Dummy Miss for Neutral Passive at FA_Point facing (Facing of (Casting unit)) degrees
-
Unit - Add a 10.00 second Generic expiration timer to (Last created unit)
-
Custom script: call RemoveLocation(udg_FA_Point)
-
Unit - Order (Last created unit) to Attack Once UnitPoison
-
Item - Set charges remaining in (Item carried by (Casting unit) of type Poison Arrow) to ((Charges remaining in (Item carried by (Casting unit) of type Poison Arrow)) - 1)
-
Floating Text - Create floating text that reads |cffff0000Miss|r at (Position of (Casting unit)) with Z offset 0.00, using font size 8.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
-
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
-
Floating Text - Change (Last created floating text): Disable permanence
-
Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Charges remaining in (Item carried by (Casting unit) of type Poison Arrow)) Equal to 1
-
-
Then - Actions
-
Set VariableSet FA_Point = (Position of (Casting unit))
-
Set VariableSet UnitPoison = (Target unit of ability being cast)
-
Unit - Create 1 Poison Arrow Dummy Miss for Neutral Passive at FA_Point facing (Facing of (Casting unit)) degrees
-
Unit - Add a 10.00 second Generic expiration timer to (Last created unit)
-
Custom script: call RemoveLocation(udg_FA_Point)
-
Unit - Order (Last created unit) to Attack Once UnitPoison
-
Item - Remove (Item carried by (Casting unit) of type Poison Arrow)
-
Unit - Remove Envenomed Arrow (Archer) from (Casting unit)
-
Floating Text - Create floating text that reads |cffff0000Miss|r at (Position of (Casting unit)) with Z offset 0.00, using font size 8.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
-
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
-
Floating Text - Change (Last created floating text): Disable permanence
-
Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
-
-
Else - Actions
-
-
-
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Charges remaining in (Item carried by (Casting unit) of type Poison Arrow)) Greater than 1
-
-
Then - Actions
-
Set VariableSet FA_Point = (Position of (Casting unit))
-
Set VariableSet UnitPoison = (Target unit of ability being cast)
-
Unit - Create 1 Poison Arrow Dummy for Neutral Passive at FA_Point facing (Facing of (Casting unit)) degrees
-
Unit - Add a 10.00 second Generic expiration timer to (Last created unit)
-
Custom script: call RemoveLocation(udg_FA_Point)
-
Unit - Order (Last created unit) to Attack Once UnitPoison
-
Item - Set charges remaining in (Item carried by (Casting unit) of type Poison Arrow) to ((Charges remaining in (Item carried by (Casting unit) of type Poison Arrow)) - 1)
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Charges remaining in (Item carried by (Casting unit) of type Poison Arrow)) Equal to 1
-
-
Then - Actions
-
Set VariableSet FA_Point = (Position of (Casting unit))
-
Set VariableSet UnitPoison = (Target unit of ability being cast)
-
Unit - Create 1 Poison Arrow Dummy for Neutral Passive at FA_Point facing (Facing of (Casting unit)) degrees
-
Unit - Add a 10.00 second Generic expiration timer to (Last created unit)
-
Custom script: call RemoveLocation(udg_FA_Point)
-
Unit - Order (Last created unit) to Attack Once UnitPoison
-
Item - Remove (Item carried by (Casting unit) of type Poison Arrow)
-
Unit - Remove Envenomed Arrow (Archer) from (Casting unit)
-
-
Else - Actions
-
-
-
-
-
-
-