Hey i think i got stupid leaks well i trying to make a crafting part for map
it all worked yesterday but today now it gives you items without having any items in hand
like you press craft it gives me a stick but it shouldnt you have metal use craft gives me iron but only meant to give me iron when you put metal into the fire
Reason i started to make a mini map of this cause wilderness survival and lost island surival maps are awesome but i cant find many of them so making my own tiny one lol
This is fire one just incase its that whats making it have problems
it all worked yesterday but today now it gives you items without having any items in hand
like you press craft it gives me a stick but it shouldnt you have metal use craft gives me iron but only meant to give me iron when you put metal into the fire
Reason i started to make a mini map of this cause wilderness survival and lost island surival maps are awesome but i cant find many of them so making my own tiny one lol
ConbineReq
Events
Unit - A unit Begins casting an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to (C)raft!
(Item carried by (Casting unit) in slot 6) Equal to (Item carried by (Casting unit) of type Stick 2)
Then - Actions
Item - Remove (Item carried by (Casting unit) of type Stick 2)
Wait 0.01 seconds
Item - Create Stick 3 at (Center of (Playable map area))
Wait 0.01 seconds
Hero - Give (Last created item) to (Casting unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to (C)raft!
(Item carried by (Casting unit) in slot 6) Equal to (Item carried by (Casting unit) of type Stick)
Then - Actions
Item - Remove (Item carried by (Casting unit) of type Stick)
Wait 0.01 seconds
Item - Create Stick 2 at (Center of (Playable map area))
Wait 0.01 seconds
Hero - Give (Last created item) to (Casting unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to (C)raft!
((Casting unit) has an item of type Glove) Equal to True
((Casting unit) has an item of type Leather) Equal to True
Then - Actions
Item - Remove (Item carried by (Casting unit) of type Leather)
Item - Remove (Item carried by (Casting unit) of type Glove)
Wait 0.01 seconds
Item - Create Leather Gloves at (Center of (Playable map area))
Wait 0.01 seconds
Hero - Give (Last created item) to (Casting unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to (C)raft!
((Casting unit) has an item of type Boots) Equal to True
((Casting unit) has an item of type Leather) Equal to True
Then - Actions
Item - Remove (Item carried by (Casting unit) of type Leather)
Item - Remove (Item carried by (Casting unit) of type Boots)
Wait 0.01 seconds
Item - Create Leather Boots at (Center of (Playable map area))
Wait 0.01 seconds
Hero - Give (Last created item) to (Casting unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to (C)raft!
((Casting unit) has an item of type Hat) Equal to True
((Casting unit) has an item of type Leather) Equal to True
Then - Actions
Item - Remove (Item carried by (Casting unit) of type Leather)
Item - Remove (Item carried by (Casting unit) of type Hat)
Wait 0.01 seconds
Item - Create Leather Heltmet at (Center of (Playable map area))
Wait 0.01 seconds
Hero - Give (Last created item) to (Casting unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to (C)raft!
((Casting unit) has an item of type Chestpiece) Equal to True
((Casting unit) has an item of type Leather) Equal to True
Then - Actions
Item - Remove (Item carried by (Casting unit) of type Leather)
Item - Remove (Item carried by (Casting unit) of type Chestpiece)
Wait 0.01 seconds
Item - Create Leather Armor at (Center of (Playable map area))
Wait 0.01 seconds
Hero - Give (Last created item) to (Casting unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to (C)raft!
((Casting unit) has an item of type Shield) Equal to True
((Casting unit) has an item of type Leather) Equal to True
Then - Actions
Item - Remove (Item carried by (Casting unit) of type Leather)
Item - Remove (Item carried by (Casting unit) of type Shield)
Wait 0.01 seconds
Item - Create Leather Shield at (Center of (Playable map area))
Wait 0.01 seconds
Hero - Give (Last created item) to (Casting unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to (C)raft!
(Item carried by (Casting unit) in slot 1) Equal to (Item carried by (Casting unit) of type Leather Heltmet)
(Item carried by (Casting unit) in slot 2) Equal to (Item carried by (Casting unit) of type Leather Shield)
(Item carried by (Casting unit) in slot 3) Equal to (Item carried by (Casting unit) of type Leather Armor)
Then - Actions
Item - Remove (Item carried by (Casting unit) of type Leather Shield)
Item - Remove (Item carried by (Casting unit) of type Leather Heltmet)
Item - Remove (Item carried by (Casting unit) of type Leather Armor)
Wait 0.01 seconds
Item - Create Leather Armor Set at (Center of (Playable map area))
Wait 0.01 seconds
Hero - Give (Last created item) to (Casting unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to (C)raft!
(Item carried by (Casting unit) in slot 1) Equal to (Item carried by (Casting unit) of type Stone)
(Item carried by (Casting unit) in slot 2) Equal to (Item carried by (Casting unit) of type Stick)
(Item carried by (Casting unit) in slot 3) Equal to (Item carried by (Casting unit) of type Stick 2)
Then - Actions
Item - Remove (Item carried by (Casting unit) of type Stone)
Item - Remove (Item carried by (Casting unit) of type Stick)
Item - Remove (Item carried by (Casting unit) of type Stick)
Wait 0.01 seconds
Item - Create Storage at (Center of (Playable map area))
Wait 0.01 seconds
Hero - Give (Last created item) to (Casting unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to (C)raft!
(Item carried by (Casting unit) in slot 1) Equal to (Item carried by (Casting unit) of type Storage)
(Item carried by (Casting unit) in slot 2) Equal to (Item carried by (Casting unit) of type Stick)
(Item carried by (Casting unit) in slot 3) Equal to (Item carried by (Casting unit) of type Stone)
(Item carried by (Casting unit) in slot 4) Equal to (Item carried by (Casting unit) of type Stick 3)
Then - Actions
Item - Remove (Item carried by (Casting unit) of type Stick)
Item - Remove (Item carried by (Casting unit) of type Stick 3)
Item - Remove (Item carried by (Casting unit) of type Stone)
Item - Remove (Item carried by (Casting unit) of type Storage)
Wait 0.01 seconds
Item - Create Tent at (Center of (Playable map area))
Wait 0.01 seconds
Hero - Give (Last created item) to (Casting unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to (C)raft!
(Item carried by (Casting unit) in slot 1) Equal to (Item carried by (Casting unit) of type Faerie Wing)
((Casting unit) has an item of type Broken Chain) Equal to True
((Casting unit) has an item of type Gem) Equal to True
Then - Actions
Item - Remove (Item carried by (Casting unit) of type Gem)
Item - Remove (Item carried by (Casting unit) of type Faerie Wing)
Item - Remove (Item carried by (Casting unit) of type Broken Chain)
Wait 0.01 seconds
Item - Create Enchanted Necklace at (Center of (Playable map area))
Wait 0.01 seconds
Hero - Give (Last created item) to (Casting unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to (C)raft!
(Item carried by (Casting unit) in slot 1) Equal to (Item carried by (Casting unit) of type Contained Laser)
((Casting unit) has an item of type Metal) Equal to True
((Casting unit) has an item of type Gem) Equal to True
Then - Actions
Item - Remove (Item carried by (Casting unit) of type Gem)
Item - Remove (Item carried by (Casting unit) of type Contained Laser)
Item - Remove (Item carried by (Casting unit) of type Metal)
Wait 0.01 seconds
Item - Create LaseBlade at (Center of (Playable map area))
Wait 0.01 seconds
Hero - Give (Last created item) to (Casting unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to (C)raft!
((Casting unit) has an item of type Axe) Equal to True
((Casting unit) has an item of type Metal) Equal to True
((Casting unit) has an item of type Iron) Equal to True
((Casting unit) has an item of type Gem) Equal to True
Then - Actions
Item - Remove (Item carried by (Casting unit) of type Metal)
Item - Remove (Item carried by (Casting unit) of type Gem)
Item - Remove (Item carried by (Casting unit) of type Iron)
Wait 0.01 seconds
Item - Create Gem FacePlate at (Center of (Playable map area))
Wait 0.01 seconds
Hero - Give (Last created item) to (Casting unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to (C)raft!
((Casting unit) has an item of type Axe) Equal to True
((Casting unit) has an item of type Vial) Equal to True
((Casting unit) has an item of type Iron) Equal to True
((Casting unit) has an item of type Gem) Equal to True
Then - Actions
Item - Remove (Item carried by (Casting unit) of type Vial)
Item - Remove (Item carried by (Casting unit) of type Gem)
Item - Remove (Item carried by (Casting unit) of type Iron)
Wait 0.01 seconds
Item - Create Snake Sword at (Center of (Playable map area))
Wait 0.01 seconds
Hero - Give (Last created item) to (Casting unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to (C)raft!
((Casting unit) has an item of type Deer Spine) Equal to True
((Casting unit) has an item of type Wolf Spine) Equal to True
((Casting unit) has an item of type Bear Spine) Equal to True
Then - Actions
Item - Remove (Item carried by (Casting unit) of type Deer Spine)
Item - Remove (Item carried by (Casting unit) of type Wolf Spine)
Item - Remove (Item carried by (Casting unit) of type Bear Spine)
Wait 0.01 seconds
Item - Create Hide Armor +6 at (Center of (Playable map area))
Wait 0.01 seconds
Hero - Give (Last created item) to (Casting unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to (C)raft!
((Casting unit) has an item of type Stick) Equal to True
((Casting unit) has an item of type Ball of Fire) Equal to True
((Casting unit) has an item of type Flamable Plant) Equal to True
Then - Actions
Item - Remove (Item carried by (Casting unit) of type Ball of Fire)
Item - Remove (Item carried by (Casting unit) of type Stick)
Item - Remove (Item carried by (Casting unit) of type Flamable Plant)
Wait 0.01 seconds
Item - Create Fire at (Center of (Playable map area))
Wait 0.01 seconds
Hero - Give (Last created item) to (Casting unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to (C)raft!
((Casting unit) has an item of type Stick) Equal to True
((Casting unit) has an item of type Stone) Equal to True
((Casting unit) has an item of type Metal) Equal to True
Then - Actions
Item - Remove (Item carried by (Casting unit) of type Metal)
Item - Remove (Item carried by (Casting unit) of type Stick)
Item - Remove (Item carried by (Casting unit) of type Stone)
Wait 0.01 seconds
Item - Create Axe at (Center of (Playable map area))
Wait 0.01 seconds
Hero - Give (Last created item) to (Casting unit)
Else - Actions
Do nothing
This is fire one just incase its that whats making it have problems
FireShit
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Stick 3
(Unit-type of (Hero manipulating item)) Equal to Fire
Then - Actions
Item - Remove (Item being manipulated)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using war3mapImported\FireNova.mdx
Unit - Set life of (Hero manipulating item) to ((Life of (Hero manipulating item)) + 50.00)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Stick 2
(Unit-type of (Hero manipulating item)) Equal to Fire
Then - Actions
Item - Remove (Item being manipulated)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using war3mapImported\FireNova.mdx
Unit - Set life of (Hero manipulating item) to ((Life of (Hero manipulating item)) + 50.00)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Flamable Plant
(Unit-type of (Hero manipulating item)) Equal to Fire
Then - Actions
Item - Remove (Item being manipulated)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using war3mapImported\FireNova.mdx
Unit - Set life of (Hero manipulating item) to ((Life of (Hero manipulating item)) + 25.00)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Deer Spine
(Unit-type of (Hero manipulating item)) Equal to Fire
Then - Actions
Item - Remove (Item being manipulated)
Wait 5.00 seconds
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using war3mapImported\FireNova.mdx
Item - Create Leather at (Position of (Hero manipulating item))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Wolf Spine
(Unit-type of (Hero manipulating item)) Equal to Fire
Then - Actions
Item - Remove (Item being manipulated)
Wait 5.00 seconds
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using war3mapImported\FireNova.mdx
Item - Create Leather at (Position of (Hero manipulating item))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Bantha Spine
(Unit-type of (Hero manipulating item)) Equal to Fire
Then - Actions
Item - Remove (Item being manipulated)
Wait 5.00 seconds
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using war3mapImported\FireNova.mdx
Item - Create Leather at (Position of (Hero manipulating item))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Bear Spine
(Unit-type of (Hero manipulating item)) Equal to Fire
Then - Actions
Item - Remove (Item being manipulated)
Wait 5.00 seconds
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using war3mapImported\FireNova.mdx
Item - Create Leather at (Position of (Hero manipulating item))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Stick
(Unit-type of (Hero manipulating item)) Equal to Fire
Then - Actions
Item - Remove (Item being manipulated)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using war3mapImported\FireNova.mdx
Unit - Set life of (Hero manipulating item) to ((Life of (Hero manipulating item)) + 50.00)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Vial
(Unit-type of (Hero manipulating item)) Equal to Fire
Then - Actions
Item - Remove (Item being manipulated)
Wait 5.00 seconds
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using war3mapImported\FireNova.mdx
Item - Create Laser[(Random integer number between 1 and 4)] at (Position of (Hero manipulating item))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Metal
(Unit-type of (Hero manipulating item)) Equal to Fire
Then - Actions
Item - Remove (Item being manipulated)
Wait 5.00 seconds
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using war3mapImported\FireNova.mdx
Item - Create Iron at (Position of (Hero manipulating item))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to UnCooked Meat
(Unit-type of (Hero manipulating item)) Equal to Fire
Then - Actions
Item - Remove (Item being manipulated)
Wait 5.00 seconds
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using war3mapImported\FireNova.mdx
Item - Create Cooked Meat at (Position of (Hero manipulating item))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Mushroom
(Unit-type of (Hero manipulating item)) Equal to Fire
Then - Actions
Item - Remove (Item being manipulated)
Wait 5.00 seconds
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using war3mapImported\FireNova.mdx
Item - Create Vial at (Position of (Hero manipulating item))
Else - Actions
Do nothing
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