- Joined
- Jun 2, 2009
- Messages
- 1,193
This is not working (not passing Then)
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MagnataurQ Copy
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Reckless Hit //
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Actions
- Unit - Create 1 DUMMY [JFA] for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
- Unit - Add Fireball // master to (Last created unit)
- Unit - Set level of Fireball // master for (Last created unit) to 23
- Unit - Order (Last created unit) to Neutral - Firebolt (Target unit of ability being cast)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Target unit of ability being cast) is A Hero) Equal to True
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Then - Actions
- Game - Display to (All players) for 1.00 seconds the text: YES
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Else - Actions
- Game - Display to (All players) for 1.00 seconds the text: NO
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If - Conditions
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Events
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MagnataurQ Copy
-
Events
- Unit - A unit Starts the effect of an ability
-
Conditions
- (Ability being cast) Equal to Reckless Hit //
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Target unit of ability being cast) is A Hero) Equal to True
-
Then - Actions
- Game - Display to (All players) for 1.00 seconds the text: YES
-
Else - Actions
- Game - Display to (All players) for 1.00 seconds the text: NO
-
If - Conditions
- Unit - Create 1 DUMMY [JFA] for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
- Unit - Add Fireball // master to (Last created unit)
- Unit - Set level of Fireball // master for (Last created unit) to 23
- Unit - Order (Last created unit) to Neutral - Firebolt (Target unit of ability being cast)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events