- Joined
- Jun 2, 2009
- Messages
- 1,233
Before
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Anti Armor Effect Copy
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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Unit Group - Pick every unit in (Units within 800.00 of AntiArmor_Loc matching ((((Matching unit) belongs to an enemy of (Owner of AntiArmor_Dummy)) Equal to True) and (((Matching unit) is alive) Equal to True))) and do (Actions)
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Loop - Actions
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Unit - Order AntiArmor_Dummy to Night Elf Druid Of The Talon - Faerie Fire (Picked unit)
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Anti Armor Effect
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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Set TempGroup = (Units within 800.00 of AntiArmor_Loc)
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Unit Group - Pick every unit in TempGroup and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) belongs to an enemy of (Owner of AntiArmor_Dummy)) Equal to True
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((Picked unit) is alive) Equal to True
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Then - Actions
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Unit - Order AntiArmor_Dummy to Night Elf Druid Of The Talon - Faerie Fire (Picked unit)
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Else - Actions
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Custom script: call DestroyGroup(udg_TempGroup)
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Anti Armor Field
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Anti-Armor Field //
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Actions
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Set AntiArmor_Caster = (Triggering unit)
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Set AntiArmor_Loc = (Target point of ability being cast)
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Unit - Create 1 DUMMY [JFA] for (Owner of AntiArmor_Caster) at AntiArmor_Loc facing Default building facing degrees
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Set AntiArmor_Dummy = (Last created unit)
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Unit - Add Faerie Fire // master to AntiArmor_Dummy
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Unit - Set level of Faerie Fire // master for AntiArmor_Dummy to (Level of Anti-Armor Field // for AntiArmor_Caster)
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Unit - Add a 10.00 second Generic expiration timer to AntiArmor_Dummy
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Trigger - Turn on Anti Armor Effect <gen>
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Wait 10.00 seconds
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Trigger - Turn off Anti Armor Effect <gen>
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Custom script: call RemoveLocation(udg_AntiArmor_Loc)
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