Hello, I made a MUI Spell. I need help to clear the unit group leak properly without making the spell malfunctioning.
-
Vampire Dance
-
Events
- Unit - A unit Starts the effect of an ability
-
Conditions
- (Ability being cast) Equal to Summon Water Elemental
-
Actions
- Set VD_Index = (VD_Index + 1)
- Set VD_Group[VD_Index] = (Units within 500.00 of (Position of (Triggering unit)) matching (((Matching unit) belongs to an ally of (Owner of (Triggering unit))) Equal to True))
- Set VD_Counter[VD_Index] = 0
-
Unit Group - Pick every unit in VD_Group[VD_Index] and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Picked unit) is A melee attacker) Equal to True
-
Then - Actions
- Unit - Add Item Life Steal to (Picked unit)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- VD_Index Equal to 1
-
Then - Actions
- Trigger - Turn on VD Loop <gen>
- Else - Actions
-
If - Conditions
-
Events
-
VD Loop
-
Events
- Time - Every 1.00 seconds of game time
- Conditions
-
Actions
-
For each (Integer VD_LoopInteger) from 1 to VD_Index, do (Actions)
-
Loop - Actions
- Set VD_Counter[VD_LoopInteger] = (VD_Counter[VD_LoopInteger] + 1)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- VD_Counter[VD_LoopInteger] Greater than or equal to 5
-
Then - Actions
- Game - Display to (All players) the text: REMOVE
-
Unit Group - Pick every unit in VD_Group[VD_LoopInteger] and do (Actions)
-
Loop - Actions
- Unit - Remove Item Life Steal from (Picked unit)
-
Loop - Actions
- Set VD_Group[VD_LoopInteger] = VD_Group[VD_Index]
- Set VD_Counter[VD_LoopInteger] = VD_Counter[VD_Index]
- Set VD_Index = (VD_Index - 1)
- Set VD_LoopInteger = (VD_LoopInteger - 1)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- VD_Index Equal to 0
-
Then - Actions
- Trigger - Turn off (This trigger)
- Else - Actions
-
If - Conditions
- Else - Actions
-
If - Conditions
-
Loop - Actions
-
For each (Integer VD_LoopInteger) from 1 to VD_Index, do (Actions)
-
Events