- Joined
- Nov 18, 2012
- Messages
- 272
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Events
- Unit - A unit Gains a level
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Conditions
- (Owner of (Triggering unit)) Equal to goodguys
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Picked unit)) Equal to Belora
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Then - Actions
- Set Heroskill = Will-O-Wisp
- Set Heroskill_Copy = Life Gift/Steal Good
- Set Heroskill_Copy_2 = Alternate
- Set Heroskill_Copy_3 = Ultimate good
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Picked unit)) Equal to Belora
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Then - Actions
- Set Heroskill = Will-O-Wisp Evil
- Set Heroskill_Copy = Life Gift/Steal Evil
- Set Heroskill_Copy_2 = Alternate
- Set Heroskill_Copy_3 = Ultimate Evil
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Picked unit)) Equal to Scorcha
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Then - Actions
- Set Heroskill = Toungues of Flame
- Set Heroskill_Copy = Explosions
- Set Heroskill_Copy_2 = Phase Shifter
- Set Heroskill_Copy_3 = Portal of Damnation
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Picked unit)) Equal to Ace
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Then - Actions
- Set Heroskill = Infused Shot
- Set Heroskill_Copy = Flip a Coin
- Set Heroskill_Copy_2 = Bet Soul
- Set Heroskill_Copy_3 = Dragon's Roulette
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Picked unit)) Equal to Hypnos
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Then - Actions
- Set Heroskill = Sleep Paralysis
- Set Heroskill_Copy = Hypnos' Dream World
- Set Heroskill_Copy_2 = The Sandman
- Set Heroskill_Copy_3 = Animate Nightmare
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Picked unit)) Equal to Shapeshifter
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Then - Actions
- Set Heroskill = Quill Burst
- Set Heroskill_Copy = Roar
- Set Heroskill_Copy_2 = Taming
- Set Heroskill_Copy_3 = Shape of Phoenix
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
- (Unit-type of (Picked unit)) Equal to Gremlin
- (Unit-type of (Picked unit)) Equal to Robo-Gremlin
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Conditions
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Or - Any (Conditions) are true
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Then - Actions
- Set Heroskill = Robo-Gremlin
- Set Heroskill_Copy = Landmines
- Set Heroskill_Copy_2 = Pocket Robot
- Set Heroskill_Copy_3 = Upgrade
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of (Triggering unit)) Equal to (1 + ((Level of Heroskill for (Triggering unit)) x 3))
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Then - Actions
- Unit - Set level of Heroskill for (Triggering unit) to ((Level of Heroskill for (Triggering unit)) + 1)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of (Triggering unit)) Equal to (2 + ((Level of Heroskill_Copy for (Triggering unit)) x 3))
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Then - Actions
- Unit - Set level of Heroskill_Copy for (Triggering unit) to ((Level of Heroskill_Copy for (Triggering unit)) + 1)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of (Triggering unit)) Equal to (6 + ((Level of Heroskill_Copy_2 for (Triggering unit)) x 12))
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Then - Actions
- Unit - Set level of Heroskill_Copy_2 for (Triggering unit) to ((Level of Heroskill_Copy_2 for (Triggering unit)) + 1)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of (Triggering unit)) Equal to 21
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Then - Actions
- Unit - Set level of Heroskill_Copy_3 for (Triggering unit) to 1
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Else - Actions
- Unit - Set level of Attribute Bonus for (Triggering unit) to ((Level of Attribute Bonus for (Triggering unit)) + 1)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Hero - Modify unspent skill points of (Picked unit): Subtract 1 points
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)