Hello, as the title says, im trying to learn the trigger editor. I'm sure there is, but i dont know how i can make this trigger more simplified than this. Any tips?
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Golem Armor Stack
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Events
- Unit - A unit Begins casting an ability
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Conditions
- (Ability being cast) Equal to Eat Tree
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Eat Tree for (Triggering unit)) Equal to 1
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Then - Actions
- Unit - Set Armor of (Casting unit) to ((Armor of (Triggering unit)) + 1.00)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Eat Tree for (Triggering unit)) Equal to 2
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Then - Actions
- Unit - Set Armor of (Casting unit) to ((Armor of (Triggering unit)) + 1.00)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Eat Tree for (Triggering unit)) Equal to 3
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Then - Actions
- Unit - Set Armor of (Casting unit) to ((Armor of (Triggering unit)) + 1.00)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Eat Tree for (Triggering unit)) Equal to 4
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Then - Actions
- Unit - Set Armor of (Casting unit) to ((Armor of (Triggering unit)) + 2.00)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Eat Tree for (Triggering unit)) Equal to 5
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Then - Actions
- Unit - Set Armor of (Casting unit) to ((Armor of (Triggering unit)) + 2.00)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Eat Tree for (Triggering unit)) Equal to 6
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Then - Actions
- Unit - Set Armor of (Casting unit) to ((Armor of (Triggering unit)) + 2.00)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Eat Tree for (Triggering unit)) Equal to 7
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Then - Actions
- Unit - Set Armor of (Casting unit) to ((Armor of (Triggering unit)) + 3.00)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Eat Tree for (Triggering unit)) Equal to 8
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Then - Actions
- Unit - Set Armor of (Casting unit) to ((Armor of (Triggering unit)) + 3.00)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Eat Tree for (Triggering unit)) Equal to 9
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Then - Actions
- Unit - Set Armor of (Casting unit) to ((Armor of (Triggering unit)) + 3.00)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events