- Joined
- Jul 19, 2007
- Messages
- 76
Hello guys,
Is there any other more easier way to enable abilities.
Is there any other more easier way to enable abilities.
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Unit
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Events
- Unit - A unit Gains a level
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Conditions
- (Unit-type of (Triggering unit)) Equal to Unit
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Hero level of (Triggering unit)) Equal to 2
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Then - Actions
- Player - Enable Abilities[1] for (Owner of (Triggering unit))
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Hero level of (Triggering unit)) Equal to 3
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Then - Actions
- Player - Enable Abilities[2] for (Owner of (Triggering unit))
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Hero level of (Triggering unit)) Equal to 4
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Then - Actions
- Player - Enable Abilities[3] for (Owner of (Triggering unit))
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Hero level of (Triggering unit)) Equal to 5
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Then - Actions
- Player - Enable Abilities[4] for (Owner of (Triggering unit))
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Hero level of (Triggering unit)) Equal to 6
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Then - Actions
- Player - Enable Abilities[5] for (Owner of (Triggering unit))
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Hero level of (Triggering unit)) Equal to 7
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Then - Actions
- Player - Enable Abilities[6] for (Owner of (Triggering unit))
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Hero level of (Triggering unit)) Equal to 4
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Then - Actions
- Unit - Increase level of Flurry of Burning oils for (Triggering unit)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events