- Joined
- Feb 1, 2009
- Messages
- 111
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Brainwash
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to (==) Brainwash
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Actions
- Set BrainWash_Loc[(Player number of (Owner of (Triggering unit)))] = (Target point of ability being cast)
- Set BrainWashed_Units[(Player number of (Owner of (Triggering unit)))] = (Units within 250.00 of BrainWash_Loc[(Player number of (Owner of (Triggering unit)))] matching ((((Matching unit) is alive) Equal to (==) True) and (((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to (==) True)))
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Set NonBrainwashed_Units[(Player number of (Owner of (Triggering unit)))] = (Units within 650.00 of BrainWash_Loc[(Player number of (Owner of (Triggering unit)))] matching ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to (==) True) and ((((Matching unit) is alive) Equal to (==) True) and (((Matching un
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Number of units in NonBrainwashed_Units[(Player number of (Owner of (Triggering unit)))]) Greater than (>) 0
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Then - Actions
- Game - Display to (All players) the text: (String((Number of units in NonBrainwashed_Units[(Player number of (Owner of (Triggering unit)))])))
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Unit Group - Pick every unit in BrainWashed_Units[(Player number of (Owner of (Triggering unit)))] and do (Actions)
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Loop - Actions
- Unit - Change ownership of (Picked unit) to Player[(Player number of (Owner of (Triggering unit)))] and Change color
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player number of (Owner of (Casting unit))) Equal to (==) 1
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Then - Actions
- Countdown Timer - Start Brainwash_Timer1 as a One-shot timer that will expire in ((2.00 x (Real((Level of Brainwash for (Triggering unit))))) + 5.00) seconds
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Else - Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player number of (Owner of (Casting unit))) Equal to (==) 2
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Then - Actions
- Countdown Timer - Start Brainwash_Timer2 as a One-shot timer that will expire in ((2.00 x (Real((Level of Brainwash for (Triggering unit))))) + 5.00) seconds
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Else - Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player number of (Owner of (Casting unit))) Equal to (==) 3
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Then - Actions
- Countdown Timer - Start Brainwash_Timer3 as a One-shot timer that will expire in ((2.00 x (Real((Level of Brainwash for (Triggering unit))))) + 5.00) seconds
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Else - Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player number of (Owner of (Casting unit))) Equal to (==) 4
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Then - Actions
- Countdown Timer - Start Brainwash_Timer4 as a One-shot timer that will expire in ((2.00 x (Real((Level of Brainwash for (Triggering unit))))) + 5.00) seconds
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Else - Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player number of (Owner of (Casting unit))) Equal to (==) 5
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Then - Actions
- Countdown Timer - Start Brainwash_Timer5 as a One-shot timer that will expire in ((2.00 x (Real((Level of Brainwash for (Triggering unit))))) + 5.00) seconds
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Else - Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player number of (Owner of (Casting unit))) Equal to (==) 6
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Then - Actions
- Countdown Timer - Start Brainwash_Timer6 as a One-shot timer that will expire in ((2.00 x (Real((Level of Brainwash for (Triggering unit))))) + 5.00) seconds
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Else - Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player number of (Owner of (Casting unit))) Equal to (==) 7
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Then - Actions
- Countdown Timer - Start Brainwash_Timer7 as a One-shot timer that will expire in ((2.00 x (Real((Level of Brainwash for (Triggering unit))))) + 5.00) seconds
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Else - Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player number of (Owner of (Casting unit))) Equal to (==) 8
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Then - Actions
- Countdown Timer - Start Brainwash_Timer8 as a One-shot timer that will expire in ((2.00 x (Real((Level of Brainwash for (Triggering unit))))) + 5.00) seconds
- Else - Actions
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If - Conditions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Loop - Actions
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Else - Actions
- Custom script: call Error_Brainwash( GetOwningPlayer( GetTriggerUnit() ), "You can only brainwash units if there are other enemy units nearby" )
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If - Conditions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Custom script: call RemoveLocation(udg_BrainWash_Loc[GetConvertedPlayerId(GetOwningPlayer(GetTriggerUnit()))])
- Custom script: call DestroyGroup (udg_NonBrainwashed_Units[GetConvertedPlayerId(GetOwningPlayer(GetTriggerUnit()))])
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Events
NOTE: I have cleaned the following leak in another trigger:
- Custom script: call DestroyGroup (udg_BrainWashed_Units[1])