Hello, im making a tower defense and i have a question if i can simply this trigger to avoid the headache since there will be A LOT more upgrades.
Thanks in advance!
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Hero Level 10 Upgrade
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Level of Hero Classification (Hidden) for (Triggering unit)) Equal to 1
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Actions
- -------- --------
- -------- Archmage --------
- -------- --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Triggering unit)) Equal to Archmage Lvl 1
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Then - Actions
- Unit - Set level of Brilliance Aura (ArchMage Hero) for (Triggering unit) to 10
- Unit - Set Name of Hero_Unit to Archmage Lvl 10
- -------- --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Ability being cast) Equal to Blizzard (Archmage Dummy)
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Then - Actions
- Unit - Remove (Ability being cast) from (Triggering unit)
- -------- --------
- Unit - Set Max Mana of (Triggering unit) to 70
- -------- --------
- Unit - Add Blizzard (Archmage) to (Triggering unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Ability being cast) Equal to Water (Archmage Dummy)
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Then - Actions
- Unit - Remove (Ability being cast) from (Triggering unit)
- -------- --------
- Unit - Set Max Mana of (Triggering unit) to 80
- -------- --------
- Unit - Add Water (Archmage) to (Triggering unit)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Else - Actions
- -------- --------
- -------- Firelord --------
- -------- --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Triggering unit)) Equal to Firelord Lvl 1
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Then - Actions
- Unit - Set level of Flame Aura (Firelord Hero) for (Triggering unit) to 10
- Unit - Set Name of Hero_Unit to Firelord Lvl 10
- -------- --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Ability being cast) Equal to Spitting Fire (Firelord Dummy)
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Then - Actions
- Unit - Remove (Ability being cast) from (Triggering unit)
- -------- --------
- Unit - Set Max Mana of (Triggering unit) to 60
- -------- --------
- Unit - Add Spitting Fire (Firelord) to (Triggering unit)
- Else - Actions
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If - Conditions
- Else - Actions
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If - Conditions
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If - Conditions
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Events
Thanks in advance!