- Joined
- May 13, 2023
- Messages
- 72
Hi, I would like an ability which is basically multiple thunder clap from single unit with interval between each thunder claps. Here's the catch the ability is based off of Channel if the caster still casting Channel based ability, the following thunder claps will occur if not they won't. I tried making it see below.
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Chaotic Tremor
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Chaotic Tremor
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Actions
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Set ChaoticTremorCaster = (Triggering unit)
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Unit - Create 1 Dummy (Nothing) for (Owner of ChaoticTremorCaster) at (Position of ChaoticTremorCaster) facing Default building facing degrees
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Unit - Add a 6.00 second Generic expiration timer to (Last created unit)
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Unit - Add Chaotic Tremor (First) to (Last created unit)
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Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
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Wait 3.00 seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Ability being cast) Equal to Chaotic Tremor
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Then - Actions
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Unit - Create 1 Dummy (Nothing) for (Owner of ChaoticTremorCaster) at (Position of ChaoticTremorCaster) facing Default building facing degrees
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Unit - Add a 6.00 second Generic expiration timer to (Last created unit)
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Unit - Add Chaotic Tremor (Second) to (Last created unit)
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Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
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Else - Actions
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Skip remaining actions
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Wait 3.00 seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Ability being cast) Equal to Chaotic Tremor
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Then - Actions
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Unit - Create 1 Dummy (Nothing) for (Owner of ChaoticTremorCaster) at (Position of ChaoticTremorCaster) facing Default building facing degrees
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Unit - Add a 6.00 second Generic expiration timer to (Last created unit)
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Unit - Add Chaotic Tremor (Third) to (Last created unit)
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Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
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Else - Actions
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Skip remaining actions
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