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Passive Thunder Clap

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Dec 30, 2006
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Right now I am having fun with
Daelin's Tutorial Basic of Trigger Enhancing Spells and I think I did the % part right, but the spell doesnt work:

Can someone helps me out.??

  • STR TC
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Random integer number between 1 and 100) Less than or equal to (5 x (Level of Thunder Maul for (Attacking unit)))
      • (Level of Thunder Maul for (Triggering unit)) Not equal to 0
    • Actions
      • Unit - Create 1 DUMMY for (Owner of (Attacking unit)) at (Position of (Attacking unit)) facing Default building facing degrees
      • Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
      • Unit - Add Thunder Clap to (Last created unit)
      • Unit - Order (Attacking unit) to Human Mountain King - Thunder Clap
 
lol ur creating a dummy to cast it and orders it the attacking unit xD
Just change the last trhing from
  • Unit - Order (Attacking unit) to Human Mountain King - Thunder Clap
to ->
  • Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
And your spell leaks when creating the dummy at the POSITION of the attacker ( Location will be created )
Try it this way :
  • Set Location = (Position of (Attacking unit))
    • Unit - Create 1 DUMMY for (Owner of (Attacking unit)) at Location facing
  • Custom script : call RemoveLocation(Location)
 
This spell now works perfectly, but I wanna know if this spell is considered as orb (like orb effect) or not.

Because I have another passive ability based on lighting orb so i wanna know if there are any issues between them.
 
1) tauren's PULVERIZE doesn't work like thunder clap, it just deals fixed damage aoe without any slow/stun
2) jonnny your location prevention won't work

if you really care about leaks, then replace the Location in custom scripts to udg_location

btw location is a keyword, so you might have some problems there
 
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