- Joined
- Apr 24, 2012
- Messages
- 5,111
Hey there
Idk if this is the right thread.
This is a list of "mechanics" that happen in some interactions, whether by code or not:
1) Hiding a unit also "pauses" the unit (not sure with this, tho I have seen one in Dota. It pauses the buff timer yet the buff still works. This still needs some test)
2) Moving a unit that is channeling a certain spell e.g. Star Storm. What happens is that the unit is moved, yet the spell isn't. (So if Star Storm was cast in the middle of the map and you move the unit on the corner of the map, the Star Storm remains on the middle). Also, channeling spells with cast range won't be cancelled if it is out of range(when the unit is moved).
3) Critical Strike doesn't miss on targets, even if it has Evasion (needs some test)
4) Autocasting Orb-effect spells(e.g. Black Arrow) doesn't work on ethereal units, yet it works if it is manually cast. (Note: only some of this spells work on ethereal)
5) Pausing a unit while in a Blade Storm(e.g. Blademaster in Blade storm) will cause the Blade Storm effect not to work.
6) Attributes can go below 0.
7) Blink,Wind Walk, Invisbility and Morphs can disjoint missiles (that maybe the auto-attack or the spell)
Morphing abilities is somewhat special, specially with stuns. If a morphing unit receives a Storm bolt while morphing, the damage isn't received. The buff still received yet the unit is not stunned.(It can walk, but the buff is received)
8) On multiplayers, some special effects remains even if destroyed minutes passed.
For example, a special effect was created on the middle of the map and is destroyed.
Player A saw it, thus special effect plays.
Player B didn't saw it(fogged, camera didn't reveal it), no special effect played.
Minutes passed, Player B sees the location. Special Effect plays.
9) You can redirect enemy tower aggro, if it is a computer. This can be done by attacking an ally. (Needs some test)
10) Fan of Knives hits ethereal units, yet it doesn't deal damage.
11) Double-clicking some items that requires target will sometimes try to target the unit who used it or cast to the point towards your starting point.
12) Casting Mirror image on tight locations will cause it to launch the projectile on it's direction and will only finish if the current location is pathable if the location's surface z is equal to that on the original point. (sorry, can't explain it better)
13) Critical Strike doesn't work while in Wind Walk
14) Morphs break invisibility
15) Shift-casting (queueing order) Wind Walk while channeling an ability won't cancel the channeling.
16) Using Mirror Image while morphed will sometimes break the morph.
(will add more soon)
Note: I don't know if some of the list are known to everybody.
Opinions, proofs are welcome.
Idk if this is the right thread.
This is a list of "mechanics" that happen in some interactions, whether by code or not:
1) Hiding a unit also "pauses" the unit (not sure with this, tho I have seen one in Dota. It pauses the buff timer yet the buff still works. This still needs some test)
2) Moving a unit that is channeling a certain spell e.g. Star Storm. What happens is that the unit is moved, yet the spell isn't. (So if Star Storm was cast in the middle of the map and you move the unit on the corner of the map, the Star Storm remains on the middle). Also, channeling spells with cast range won't be cancelled if it is out of range(when the unit is moved).
3) Critical Strike doesn't miss on targets, even if it has Evasion (needs some test)
4) Autocasting Orb-effect spells(e.g. Black Arrow) doesn't work on ethereal units, yet it works if it is manually cast. (Note: only some of this spells work on ethereal)
5) Pausing a unit while in a Blade Storm(e.g. Blademaster in Blade storm) will cause the Blade Storm effect not to work.
6) Attributes can go below 0.
7) Blink,Wind Walk, Invisbility and Morphs can disjoint missiles (that maybe the auto-attack or the spell)
Morphing abilities is somewhat special, specially with stuns. If a morphing unit receives a Storm bolt while morphing, the damage isn't received. The buff still received yet the unit is not stunned.(It can walk, but the buff is received)
8) On multiplayers, some special effects remains even if destroyed minutes passed.
For example, a special effect was created on the middle of the map and is destroyed.
Player A saw it, thus special effect plays.
Player B didn't saw it(fogged, camera didn't reveal it), no special effect played.
Minutes passed, Player B sees the location. Special Effect plays.
9) You can redirect enemy tower aggro, if it is a computer. This can be done by attacking an ally. (Needs some test)
10) Fan of Knives hits ethereal units, yet it doesn't deal damage.
11) Double-clicking some items that requires target will sometimes try to target the unit who used it or cast to the point towards your starting point.
12) Casting Mirror image on tight locations will cause it to launch the projectile on it's direction and will only finish if the current location is pathable if the location's surface z is equal to that on the original point. (sorry, can't explain it better)
13) Critical Strike doesn't work while in Wind Walk
14) Morphs break invisibility
15) Shift-casting (queueing order) Wind Walk while channeling an ability won't cancel the channeling.
16) Using Mirror Image while morphed will sometimes break the morph.
(will add more soon)
Note: I don't know if some of the list are known to everybody.
Opinions, proofs are welcome.