- Joined
- Oct 5, 2008
- Messages
- 355
Hey guys,
I'm working currently on a survival/Dungeon crawler map which incorparates missile and attack dodging. Thus for disabling automatically aggroing of the heros, i gave them the worker tag (Also, it creates a nice HUD-icon for automatically selecting your hero...).
So, the problem i'm currently facing is when i have heros with summons. These summons, which i didnt gave the worker tag, are priorited by the creeps due to simply not having this tag. This gives summoners the bility to create like an off-tank on demand, which i pretty much dislike for balancing reasons.
so my question here: Is there any way to arrange the gameplay constants/OE Data in a way that units aggro workers and units without an attack at all the same like non-worker units?
By the way, i can trigger it, but before i do it i would like to know if i could do it another way without it, since it would save map space and performance.
I'm working currently on a survival/Dungeon crawler map which incorparates missile and attack dodging. Thus for disabling automatically aggroing of the heros, i gave them the worker tag (Also, it creates a nice HUD-icon for automatically selecting your hero...).
So, the problem i'm currently facing is when i have heros with summons. These summons, which i didnt gave the worker tag, are priorited by the creeps due to simply not having this tag. This gives summoners the bility to create like an off-tank on demand, which i pretty much dislike for balancing reasons.
so my question here: Is there any way to arrange the gameplay constants/OE Data in a way that units aggro workers and units without an attack at all the same like non-worker units?
By the way, i can trigger it, but before i do it i would like to know if i could do it another way without it, since it would save map space and performance.