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Some trigger questions..

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Level 66
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I know I posted one of these trigger questions but, I'm very confused about how to do these.

I'm making a dota type map currently and I'm working on the jungle/jungle creep triggers.


1: Like dota, when someone is creeping in jungle and the undead creeps take notice of that hero while moving towards the enemy units, and follow the hero into the jungle and never stop following them, they just keep following him in the jungle. I want too prevent that from happening, so I would put a region down right where they enter the jungle and once they hit that they will go back onto there route instead of following the hero. This is the same with jungle creeps, if the hero goes by a creep camp, but doesn't want too attack them, they just get agro towards the hero and then start following them for a long time, id like for them to just give up after like 5 sec and return back to there position.

2: For the jungle creeps, I would like them to be revived each time someone kills them, sorta like in League of legends they get killed and come back same way. I'm not too sure how too work that out. If its better too place each creep in each camp and make a trigger to revive each hostile creep? I'm not sure.

*If anyones willing too help please make a detailed response because triggers arn't my strong suite, thanks.
 
Level 16
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For the jungle creeps, if they are neutral hostile you can modify gameplay constants under the category creeps. I am not sure how all of these constants work together, but with y little bit of tweaking you should be able to get the creeps return erlier/ have less agro range.

I assume you are using attack-move for your undead creeps to move them over the map, because they are following enemies into the jungle. The idea to put regions there and order them to return could work. Though it will be a lot of work to make all the triggers, if you have many pathes into the jungle. And while they are returning they will not attack, because they are on move command. You need to find the right point, where they should move back to and the right time, when they should continue to attack-move.

I was thinking, if it was possible to make the undead creeps treat the player like an ally once he enters the jungle. This would be easier, because you would not have to change the orders of the undead creeps. Don't know if this is possible in your map though.
 
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