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- Jun 2, 2008
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I know I posted one of these trigger questions but, I'm very confused about how to do these.
I'm making a dota type map currently and I'm working on the jungle/jungle creep triggers.
1: Like dota, when someone is creeping in jungle and the undead creeps take notice of that hero while moving towards the enemy units, and follow the hero into the jungle and never stop following them, they just keep following him in the jungle. I want too prevent that from happening, so I would put a region down right where they enter the jungle and once they hit that they will go back onto there route instead of following the hero. This is the same with jungle creeps, if the hero goes by a creep camp, but doesn't want too attack them, they just get agro towards the hero and then start following them for a long time, id like for them to just give up after like 5 sec and return back to there position.
2: For the jungle creeps, I would like them to be revived each time someone kills them, sorta like in League of legends they get killed and come back same way. I'm not too sure how too work that out. If its better too place each creep in each camp and make a trigger to revive each hostile creep? I'm not sure.
*If anyones willing too help please make a detailed response because triggers arn't my strong suite, thanks.
I'm making a dota type map currently and I'm working on the jungle/jungle creep triggers.
1: Like dota, when someone is creeping in jungle and the undead creeps take notice of that hero while moving towards the enemy units, and follow the hero into the jungle and never stop following them, they just keep following him in the jungle. I want too prevent that from happening, so I would put a region down right where they enter the jungle and once they hit that they will go back onto there route instead of following the hero. This is the same with jungle creeps, if the hero goes by a creep camp, but doesn't want too attack them, they just get agro towards the hero and then start following them for a long time, id like for them to just give up after like 5 sec and return back to there position.
2: For the jungle creeps, I would like them to be revived each time someone kills them, sorta like in League of legends they get killed and come back same way. I'm not too sure how too work that out. If its better too place each creep in each camp and make a trigger to revive each hostile creep? I'm not sure.
*If anyones willing too help please make a detailed response because triggers arn't my strong suite, thanks.