- Joined
- Sep 28, 2012
- Messages
- 277
I have a few questions I've never been able to answer for myself all these years of working on Warcraft III maps. I've made workarounds, but I think it's time to answer them once and for all. Sorry if there's already a tutorial on this somewhere on here; I couldn't find one. The questions are these:
- How do you make a unit instantly do an animation one time? "Play" animation begins an endless loop if the animation is looping, and if it's not looping, it plays once and then the unit freezes their animation. And the "Queue" animation action doesn't trigger immediately; it waits till their current animation is over and then fires. Is there a way to understand these better or just animate units more easily without having to say "Play animation, wait X seconds (where X is the exact length of time of the animation), reset unit animation"?
- Is there a way to stop a unit from doing its walk animation while walking? For example, making units like chess pieces that slide forward still doing their stand animation but not their walking one?
- Why do animations sometimes simply not work? Are there factors that cause them to not fire even if you put in the correct name of their animation wired to an ability or a trigger? Are there common mistakes mapmakers make in this regard that I might be making? Example: I make a trigger to make the Crypt Lord do his "morph" animation and instead he does his "morph defend" animation.
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