Hi everyone,
i would like to use a unit as a dead body...
so i make a normal unit model and a dead unit using the same model.
the problem is i need the unit to act like dead.
i know with trigger how to play death animation and how to lock animation (pause)
my question is:
is it possible to do that without trigger, to force a unit to play only one type animation from the editor setup?
infographie- Nom animation requis- attachement (uaap) // Attachmentanimprops
infographie- Nom d'os requis (ubpr) // Boneprops
infographie- Nom des animation necessaire (uani) // animProps
infographie- Nom lien d'attachement requis (ualp) // Attachmentlinkprops
changeing these setting should allow to manipulate somehow the unit animation, but i am not sure how to do it?
thanks for your help ^^
i would like to use a unit as a dead body...
so i make a normal unit model and a dead unit using the same model.
the problem is i need the unit to act like dead.
i know with trigger how to play death animation and how to lock animation (pause)
my question is:
is it possible to do that without trigger, to force a unit to play only one type animation from the editor setup?
infographie- Nom animation requis- attachement (uaap) // Attachmentanimprops
infographie- Nom d'os requis (ubpr) // Boneprops
infographie- Nom des animation necessaire (uani) // animProps
infographie- Nom lien d'attachement requis (ualp) // Attachmentlinkprops
changeing these setting should allow to manipulate somehow the unit animation, but i am not sure how to do it?
thanks for your help ^^
Last edited: