- Joined
- Jul 12, 2021
- Messages
- 97
When I set the array size of a Timer or Integer variable to 32,768 many triggers stop working.
For example:
Does somebody knows how can I fix this?
For example:
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Skeletons lvl 70 7 BloodWarriors
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Events
- Time - Elapsed game time is 1.00 seconds
- Conditions
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Actions
- Unit - Create 1 Skeleton Marine for Player 1 (Red) at (Point(-800.00, -700.00)) facing (Random point in (Playable map area))
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For each (Integer A) from 1 to 7, do (Actions)
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Loop - Actions
- Unit - Create 1 |cffff5050Skeleton Blood Warrior|r for Player 1 (Red) at (Point(-800.00, -700.00)) facing (Random point in (Playable map area))
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Loop - Actions
- Camera - Lock camera target for Player 1 (Red) to (Last created unit), offset by (0.00, 0.00) using Default rotation
- Wait 0.01 seconds
- Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
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For each (Integer A) from 1 to 24, do (Actions)
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Loop - Actions
- Unit - Create 1 Exp Skeleton Level 100 for Player 2 (Blue) at (Point(-800.00, -700.00)) facing (Random point in (Playable map area))
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Loop - Actions
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Events
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Hide Dummy
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Events
- Time - Elapsed game time is 0.20 seconds
- Conditions
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Actions
- Unit - Hide Mountain King Dummy 1659 <gen>
- Unit - Hide Mountain King Dummy2 1662 <gen>
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Events
Does somebody knows how can I fix this?