- Joined
- Aug 14, 2006
- Messages
- 7,614
Hey.
I have problem with dialogs. When I press whatever button every single button is activated. I wonder why? And how do I fix this?
Should I do dialogs somehow differently so that they won't bug? Like what?
This type of system is working elsewhere, but not in this. I've tried remaking this dialog many times before but always the same bug occurs. Maybe these triggers are corrupted?
I have problem with dialogs. When I press whatever button every single button is activated. I wonder why? And how do I fix this?
Should I do dialogs somehow differently so that they won't bug? Like what?
This type of system is working elsewhere, but not in this. I've tried remaking this dialog many times before but always the same bug occurs. Maybe these triggers are corrupted?
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Kaza Enter
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Events
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Unit - A unit enters Kaza Leader <gen>
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Conditions
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Or - Any (Conditions) are true
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Conditions
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(Entering unit) Equal to AAAFradz
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(Entering unit) Equal to AAAPhodom
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Actions
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Trigger - Turn off (This trigger)
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Cinematic - Fade out over 0.50 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Unit - Pause all units
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Wait 1.00 seconds
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Set Kaza_Name = Kaza Leader
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Set Kaza_Unit = Kaza Leader 0502 <gen>
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Trigger - Run Kaza Dialog <gen> (checking conditions)
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Kaza Dialog
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Events
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Conditions
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Actions
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Dialog - Change the title of Information_Dialog to |c0020C000Tell me.....
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Dialog - Create a dialog button for Information_Dialog labelled |c00FFFC01About you...
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Set Information_Dialog_DB1 = (Last created dialog Button)
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Dialog - Create a dialog button for Information_Dialog labelled |c00FFFC01About you...
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Set Information_Dialog_DB2 = (Last created dialog Button)
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Dialog - Create a dialog button for Information_Dialog labelled |c00FFFC01About the...
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Set Information_Dialog_DB3 = (Last created dialog Button)
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Dialog - Create a dialog button for Information_Dialog labelled |c00FFFC01About Dra...
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Set Information_Dialog_DB4 = (Last created dialog Button)
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Dialog - Create a dialog button for Information_Dialog labelled |c00FFFC01Your stud...
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Set Information_Dialog_DB5 = (Last created dialog Button)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Information_Dialog_REQ[1] Equal to True
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Then - Actions
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Dialog - Create a dialog button for Information_Dialog labelled |c00FFFC01Differenc...
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Set Information_Dialog_DB6 = (Last created dialog Button)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Information_Dialog_REQ[2] Equal to True
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Then - Actions
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Dialog - Create a dialog button for Information_Dialog labelled |c00FFFC01Chain of ...
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Set Information_Dialog_DB7 = (Last created dialog Button)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Information_Dialog_REQ[3] Equal to True
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Then - Actions
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Dialog - Create a dialog button for Information_Dialog labelled |c00FFFC01What now
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Set Information_Dialog_DB8 = (Last created dialog Button)
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Else - Actions
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Dialog - Create a dialog button for Information_Dialog labelled |c00FFFC01Leave
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Set Information_Dialog_DB9 = (Last created dialog Button)
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Dialog - Show Information_Dialog for Player 1 (Red)
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Who are YOU
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Events
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Dialog - A dialog button is clicked for Information_Dialog
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Conditions
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(Clicked dialog button) Equal to Information_Dialog_DB1
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Actions
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Game - Display to (All players) the text: 1
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Dialog - Clear Information_Dialog
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Set Cinematic = True
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Cinematic - Turn cinematic mode On for (All players)
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Wait 0.50 seconds
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Cinematic - Send transmission to (All players) from Kaza_Unit named Kaza_Name: Play No sound and display I am the leader of .... Modify duration: Set to 16.00 seconds and Wait
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Cinematic - Turn cinematic mode Off for (All players)
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Set Cinematic = False
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Wait 1.00 seconds
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Trigger - Run Kaza Dialog <gen> (checking conditions)
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Who are RACE
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Events
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Dialog - A dialog button is clicked for Information_Dialog
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Conditions
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(Clicked dialog button) Equal to Information_Dialog_DB2
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Actions
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Game - Display to (All players) the text: 2
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Dialog - Clear Information_Dialog
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Set Cinematic = True
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Cinematic - Turn cinematic mode On for (All players)
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Wait 0.50 seconds
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Cinematic - Send transmission to (All players) from Kaza_Unit named Kaza_Name: Play No sound and display We call ourselves K.... Modify duration: Set to 10.00 seconds and Wait
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Cinematic - Send transmission to (All players) from Kaza_Unit named Kaza_Name: Play No sound and display Yes, we have brethr.... Modify duration: Set to 18.00 seconds and Wait
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Cinematic - Turn cinematic mode Off for (All players)
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Set Cinematic = False
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Wait 1.00 seconds
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Trigger - Run Kaza Dialog <gen> (checking conditions)
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Who are WAR
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Events
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Dialog - A dialog button is clicked for Information_Dialog
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Conditions
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(Clicked dialog button) Equal to Information_Dialog_DB3
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Actions
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Game - Display to (All players) the text: 3
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Dialog - Clear Information_Dialog
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Set Cinematic = True
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Cinematic - Turn cinematic mode On for (All players)
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Wait 0.50 seconds
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Cinematic - Send transmission to (All players) from Kaza_Unit named Kaza_Name: Play No sound and display Humans were and sti.... Modify duration: Set to 12.00 seconds and Wait
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Cinematic - Send transmission to (All players) from Kaza_Unit named Kaza_Name: Play No sound and display The opposing forces.... Modify duration: Set to 10.00 seconds and Wait
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Cinematic - Send transmission to (All players) from Kaza_Unit named Kaza_Name: Play No sound and display We Kazas took on th.... Modify duration: Set to 8.00 seconds and Wait
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Cinematic - Send transmission to (All players) from Kaza_Unit named Kaza_Name: Play No sound and display It is rather strang.... Modify duration: Set to 14.00 seconds and Wait
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Cinematic - Send transmission to (All players) from Kaza_Unit named Kaza_Name: Play No sound and display Most of their tribe.... Modify duration: Set to 14.00 seconds and Wait
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Cinematic - Turn cinematic mode Off for (All players)
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Set Cinematic = False
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Wait 1.00 seconds
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Trigger - Run Kaza Dialog <gen> (checking conditions)
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Who are DRAGONS
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Events
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Dialog - A dialog button is clicked for Information_Dialog
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Conditions
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(Clicked dialog button) Equal to Information_Dialog_DB4
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Actions
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Game - Display to (All players) the text: 4
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Dialog - Clear Information_Dialog
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Set Cinematic = True
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Cinematic - Turn cinematic mode On for (All players)
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Wait 0.50 seconds
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Cinematic - Send transmission to (All players) from Kaza_Unit named Kaza_Name: Play No sound and display Dragons are vile, s.... Modify duration: Set to 16.00 seconds and Wait
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Cinematic - Send transmission to (All players) from Kaza_Unit named Kaza_Name: Play No sound and display Now that we have sl.... Modify duration: Set to 8.00 seconds and Wait
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Cinematic - Turn cinematic mode Off for (All players)
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Set Cinematic = False
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Wait 1.00 seconds
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Trigger - Run Kaza Dialog <gen> (checking conditions)
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Who are STUDIES
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Events
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Dialog - A dialog button is clicked for Information_Dialog
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Conditions
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(Clicked dialog button) Equal to Information_Dialog_DB5
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Actions
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Game - Display to (All players) the text: 5
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Dialog - Clear Information_Dialog
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Set Cinematic = True
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Cinematic - Turn cinematic mode On for (All players)
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Wait 0.50 seconds
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Cinematic - Send transmission to (All players) from Kaza_Unit named Kaza_Name: Play No sound and display I want you to know .... Modify duration: Set to 12.00 seconds and Wait
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Cinematic - Send transmission to (All players) from Kaza_Unit named Kaza_Name: Play No sound and display There are beings wh.... Modify duration: Set to 12.00 seconds and Wait
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Cinematic - Send transmission to (All players) from Kaza_Unit named Kaza_Name: Play No sound and display Those who do not ha.... Modify duration: Set to 16.00 seconds and Wait
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Cinematic - Turn cinematic mode Off for (All players)
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Set Information_Dialog_REQ[1] = True
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Set Cinematic = False
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Wait 1.00 seconds
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Trigger - Run Kaza Dialog <gen> (checking conditions)
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Who are DIFFERENCES
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Events
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Dialog - A dialog button is clicked for Information_Dialog
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Conditions
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(Clicked dialog button) Equal to Information_Dialog_DB6
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Actions
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Game - Display to (All players) the text: 6
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Dialog - Clear Information_Dialog
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Set Cinematic = True
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Cinematic - Turn cinematic mode On for (All players)
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Wait 0.50 seconds
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Cinematic - Send transmission to (All players) from Kaza_Unit named Kaza_Name: Play No sound and display The amount of power.... Modify duration: Set to 8.00 seconds and Wait
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Cinematic - Send transmission to (All players) from Kaza_Unit named Kaza_Name: Play No sound and display At the war, we stud.... Modify duration: Set to 10.00 seconds and Wait
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Cinematic - Send transmission to (All players) from Kaza_Unit named Kaza_Name: Play No sound and display Why would the gods .... Modify duration: Set to 12.00 seconds and Wait
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Cinematic - Turn cinematic mode Off for (All players)
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Set Information_Dialog_REQ[2] = True
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Set Cinematic = False
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Wait 1.00 seconds
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Trigger - Run Kaza Dialog <gen> (checking conditions)
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Who are MYSTERY
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Events
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Dialog - A dialog button is clicked for Information_Dialog
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Conditions
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(Clicked dialog button) Equal to Information_Dialog_DB7
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Actions
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Game - Display to (All players) the text: 7
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Dialog - Clear Information_Dialog
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Set Cinematic = True
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Cinematic - Turn cinematic mode On for (All players)
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Wait 0.50 seconds
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Cinematic - Send transmission to (All players) from Kaza_Unit named Kaza_Name: Play No sound and display This force is like .... Modify duration: Set to 8.00 seconds and Wait
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Cinematic - Send transmission to (All players) from Kaza_Unit named Kaza_Name: Play No sound and display This is the all I c.... Modify duration: Set to 16.00 seconds and Wait
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Cinematic - Send transmission to (All players) from Kaza_Unit named Kaza_Name: Play No sound and display This is the all I c.... Modify duration: Set to 2.00 seconds and Wait
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Cinematic - Send transmission to (All players) from Kaza_Unit named Kaza_Name: Play No sound and display This has not occurr.... Modify duration: Set to 18.00 seconds and Wait
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Cinematic - Send transmission to (All players) from Kaza_Unit named Kaza_Name: Play No sound and display Many peaceful races.... Modify duration: Set to 10.00 seconds and Wait
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Cinematic - Send transmission to (All players) from Kaza_Unit named Kaza_Name: Play No sound and display I suspect the drago.... Modify duration: Set to 10.00 seconds and Wait
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Cinematic - Turn cinematic mode Off for (All players)
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Set Information_Dialog_REQ[3] = True
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Set Cinematic = False
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Wait 1.00 seconds
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Trigger - Run Kaza Dialog <gen> (checking conditions)
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Who are NOW
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Events
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Dialog - A dialog button is clicked for Information_Dialog
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Conditions
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(Clicked dialog button) Equal to Information_Dialog_DB8
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Actions
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Game - Display to (All players) the text: 8
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Dialog - Clear Information_Dialog
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Set Cinematic = True
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Cinematic - Turn cinematic mode On for (All players)
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Wait 0.50 seconds
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Cinematic - Send transmission to (All players) from Kaza_Unit named Kaza_Name: Play No sound and display Once I'm sure this .... Modify duration: Set to 14.00 seconds and Wait
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Cinematic - Send transmission to (All players) from Kaza_Unit named Kaza_Name: Play No sound and display I don't know if the.... Modify duration: Set to 8.00 seconds and Wait
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Cinematic - Send transmission to (All players) from Kaza_Unit named Kaza_Name: Play No sound and display Enough! I've been s.... Modify duration: Set to 6.00 seconds and Wait
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Cinematic - Turn cinematic mode Off for (All players)
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Set Cinematic = False
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Wait 1.00 seconds
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Trigger - Run Kaza Dialog <gen> (checking conditions)
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Quit
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Events
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Dialog - A dialog button is clicked for Information_Dialog
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Conditions
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(Clicked dialog button) Equal to Information_Dialog_DB9
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Actions
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Game - Display to (All players) the text: 9
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Dialog - Clear Information_Dialog
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Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Wait 0.50 seconds
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Unit - Unpause all units
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Wait 2.00 seconds
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Trigger - Turn on Kaza Enter <gen>
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