- Joined
- Jun 12, 2007
- Messages
- 1,261
With the deadline of the contest comming up I'm busy making alot of triggers.
This time I need some help with the dialogs.
At start player1red can select if they want to see the cinematic, then player1red can select health and after that xp rate.
When he wants to see cinematic all the dialogs after it work just fine, when player1red selects not to see the cinematic the whole thing bugs out on me, not showing any of the dialogs and only a small message telling me the difficulty for xp was set to 110%.
They are kinda big because I didn't rly much care to make them small, and I just can't find the bug, perhaps you can shine some light into this problem?
Oh lol don't mind the cinematic I didn't work on that enough.. xD
+ rep for the finder! xD
This time I need some help with the dialogs.
At start player1red can select if they want to see the cinematic, then player1red can select health and after that xp rate.
When he wants to see cinematic all the dialogs after it work just fine, when player1red selects not to see the cinematic the whole thing bugs out on me, not showing any of the dialogs and only a small message telling me the difficulty for xp was set to 110%.
They are kinda big because I didn't rly much care to make them small, and I just can't find the bug, perhaps you can shine some light into this problem?
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Difficulty Settings
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Events
- Time - Elapsed game time is 0.01 seconds
- Conditions
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Actions
- Cinematic - Apply a filter over 0.01 seconds using Normal blending on texture Black Mask, starting with color (100.00%, 100.00%, 100.00%) and 100.00% transparency and ending with color (0.00%, 0.00%, 0.00%) and 0.00% transparency
- Cinematic - Disable user control for (All players)
- Cinematic - Enable user control for Player Group - Player 1 (Red)
- Dialog - Change the title of Dialog to Cinematic
- Dialog - Create a dialog button for Dialog labelled Yes
- Set DialogButton[1] = (Last created dialog Button)
- Dialog - Create a dialog button for Dialog labelled No
- Set DialogButton[2] = (Last created dialog Button)
- Wait 2.00 seconds
- Dialog - Show Dialog for Player 1 (Red)
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Events
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Dialog Button 1 Cinematic
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Events
- Dialog - A dialog button is clicked for Dialog
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to DialogButton[1]
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Then - Actions
- Cinematic - Turn cinematic mode On for (All players)
- Sound - Play Tragic Confrontation
- Game - Display to (All players) the text: (PlayerColor[1] + After the clash between Ius and Doradar the second age of men came to an end, and the third age begon.)
- Wait 6.00 seconds
- Game - Display to (All players) the text: (PlayerColor[1] + Now, 10 years later, the war torn land is being rebuild.)
- Wait 6.00 seconds
- Game - Display to (All players) the text: (PlayerColor[1] + The main capitol was rebuild on top of the old ruins, but that was a huge mistake.)
- Wait 6.00 seconds
- Game - Display to (All players) the text: (PlayerColor[1] + While digging to make the main foundation they stumbled upon an old catacomb.)
- Wait 6.00 seconds
- Game - Display to (All players) the text: (PlayerColor[1] + But this catacomb wasn´t empty, you could hear tormenting screams.)
- Wait 6.00 seconds
- Game - Display to (All players) the text: (PlayerColor[1] + After a long search in the library that contained archives of the second age, a small group of scholars stumbled upon a horrible discovery.)
- Wait 6.00 seconds
- Game - Display to (All players) the text: (PlayerColor[1] + Deep within the catacombs, an old relic is hidden. This relic has the power to bring back the dead.)
- Wait 5.00 seconds
- Game - Display to (All players) the text: (PlayerColor[1] + In order to ensure the savety of the capitol a small group of brave heroes entered the catacombs to find and destroy this relic....)
- Wait 10.00 seconds
- Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
- Game - Display to (All players) the text: (PlayerColor[10] + _______________________________________________)
- Game - Display to (All players) the text: (PlayerColor[10] + (Please wait while + ((Name of Player 1 (Red)) + selects the game settings.)))
- Dialog - Clear Dialog
- Dialog - Change the title of Dialog to Dungeon Health
- Dialog - Create a dialog button for Dialog labelled Easy (90% Health)
- Set DialogButton[3] = (Last created dialog Button)
- Dialog - Create a dialog button for Dialog labelled Normal (100% Health...
- Set DialogButton[4] = (Last created dialog Button)
- Dialog - Create a dialog button for Dialog labelled Hard (110% Health)
- Set DialogButton[5] = (Last created dialog Button)
- Wait 2.00 seconds
- Dialog - Show Dialog for Player 1 (Red)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to DialogButton[2]
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Then - Actions
- Game - Display to (All players) the text: (PlayerColor[10] + _______________________________________________)
- Game - Display to (All players) the text: (PlayerColor[10] + (Please wait while + ((Name of Player 1 (Red)) + selects the game settings.)))
- Dialog - Clear Dialog
- Dialog - Change the title of Dialog to Dungeon Health
- Dialog - Create a dialog button for Dialog labelled Easy (90% Health)
- Set DialogButton[3] = (Last created dialog Button)
- Dialog - Create a dialog button for Dialog labelled Normal (100% Health...
- Set DialogButton[4] = (Last created dialog Button)
- Dialog - Create a dialog button for Dialog labelled Hard (110% Health)
- Set DialogButton[5] = (Last created dialog Button)
- Wait 2.00 seconds
- Dialog - Show Dialog for Player 1 (Red)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
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Dialog Button 2 Difficulty
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Events
- Dialog - A dialog button is clicked for Dialog
- Conditions
-
Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to DialogButton[3]
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Then - Actions
- Game - Display to (All players) the text: (PlayerColor[10] + _______________________________________________)
- Game - Display to (All players) the text: (PlayerColor[10] + The dungeon monsters will have 90% health. (Easy))
- Player - Set Player 12 (Brown) handicap to 90.00%
- Dialog - Clear Dialog
- Dialog - Change the title of Dialog to XP Rate
- Dialog - Create a dialog button for Dialog labelled High (110% XP)
- Set DialogButton[6] = (Last created dialog Button)
- Dialog - Create a dialog button for Dialog labelled Normal (100% XP)
- Set DialogButton[7] = (Last created dialog Button)
- Dialog - Create a dialog button for Dialog labelled Hard (90% XP)
- Set DialogButton[8] = (Last created dialog Button)
- Wait 2.00 seconds
- Dialog - Show Dialog for Player 1 (Red)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to DialogButton[4]
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Then - Actions
- Game - Display to (All players) the text: (PlayerColor[10] + _______________________________________________)
- Game - Display to (All players) the text: (PlayerColor[10] + The dungeon monsters will have 100% health. (Normal))
- Player - Set Player 12 (Brown) handicap to 100.00%
- Dialog - Clear Dialog
- Dialog - Change the title of Dialog to XP Rate
- Dialog - Create a dialog button for Dialog labelled High (110% XP)
- Set DialogButton[6] = (Last created dialog Button)
- Dialog - Create a dialog button for Dialog labelled Normal (100% XP)
- Set DialogButton[7] = (Last created dialog Button)
- Dialog - Create a dialog button for Dialog labelled Hard (90% XP)
- Set DialogButton[8] = (Last created dialog Button)
- Wait 2.00 seconds
- Dialog - Show Dialog for Player 1 (Red)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to DialogButton[5]
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Then - Actions
- Game - Display to (All players) the text: (PlayerColor[10] + _______________________________________________)
- Game - Display to (All players) the text: (PlayerColor[10] + The dungeon monsters will have 110% health. (Hard))
- Player - Set Player 12 (Brown) handicap to 110.00%
- Dialog - Clear Dialog
- Dialog - Change the title of Dialog to XP Rate
- Dialog - Create a dialog button for Dialog labelled High (110% XP)
- Set DialogButton[6] = (Last created dialog Button)
- Dialog - Create a dialog button for Dialog labelled Normal (100% XP)
- Set DialogButton[7] = (Last created dialog Button)
- Dialog - Create a dialog button for Dialog labelled Hard (90% XP)
- Set DialogButton[8] = (Last created dialog Button)
- Wait 2.00 seconds
- Dialog - Show Dialog for Player 1 (Red)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
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Dialog Button 3 Xp Rate
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Events
- Dialog - A dialog button is clicked for Dialog
- Conditions
-
Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Clicked dialog button) Equal to DialogButton[6]
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Then - Actions
- Game - Display to (All players) the text: (PlayerColor[10] + _______________________________________________)
- Game - Display to (All players) the text: (PlayerColor[10] + The XP rate will be 110%. (High))
- Hero - Make Player 1 (Red) Heroes gain 110.00% experience from future kills
- Hero - Make Player 2 (Blue) Heroes gain 110.00% experience from future kills
- Hero - Make Player 3 (Teal) Heroes gain 110.00% experience from future kills
- Hero - Make Player 4 (Purple) Heroes gain 110.00% experience from future kills
- Wait 2.00 seconds
- Cinematic - Turn cinematic mode Off for (All players)
- Cinematic - Enable user control for (All players)
- Cinematic - Hide filter
- Wait 10.00 seconds
- Game - Display to (All players) for 15.00 seconds the text: (PlayerColor[5] + ________________________)
- Game - Display to (All players) for 15.00 seconds the text: (PlayerColor[5] + [First Boss - Skeleton Lord] Made by levigeorge1617)
- Game - Display to (All players) for 15.00 seconds the text: (PlayerColor[5] + [Dark Mage - Bloodelf Wizard] Made by General Frank)
- Game - Display to (All players) for 15.00 seconds the text: (PlayerColor[5] + [Holy Knight - Bloodelf Paladin] Made by General Frank)
- Game - Display to (All players) for 15.00 seconds the text: (PlayerColor[5] + [Sword Master - Bloodelf Champion] Made by General Frank)
- Game - Display to (All players) for 15.00 seconds the text: (PlayerColor[5] + ________________________)
- Game - Display to (All players) for 15.00 seconds the text: (PlayerColor[5] + This map is presented to you by Airandius and Kewlthis.)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to DialogButton[7]
-
Then - Actions
- Game - Display to (All players) the text: (PlayerColor[10] + _______________________________________________)
- Game - Display to (All players) the text: (PlayerColor[10] + The XP rate will be 100%. (Normal))
- Hero - Make Player 1 (Red) Heroes gain 100.00% experience from future kills
- Hero - Make Player 2 (Blue) Heroes gain 100.00% experience from future kills
- Hero - Make Player 3 (Teal) Heroes gain 100.00% experience from future kills
- Hero - Make Player 4 (Purple) Heroes gain 100.00% experience from future kills
- Wait 2.00 seconds
- Cinematic - Turn cinematic mode Off for (All players)
- Cinematic - Enable user control for (All players)
- Cinematic - Hide filter
- Wait 10.00 seconds
- Game - Display to (All players) for 15.00 seconds the text: (PlayerColor[5] + Credits:)
- Game - Display to (All players) for 15.00 seconds the text: (PlayerColor[5] + ________________________)
- Game - Display to (All players) for 15.00 seconds the text: (PlayerColor[5] + [First Boss - Skeleton Lord] Made by levigeorge1617)
- Game - Display to (All players) for 15.00 seconds the text: (PlayerColor[5] + [Dark Mage - Bloodelf Wizard] Made by General Frank)
- Game - Display to (All players) for 15.00 seconds the text: (PlayerColor[5] + [Holy Knight - Bloodelf Paladin] Made by General Frank)
- Game - Display to (All players) for 15.00 seconds the text: (PlayerColor[5] + [Sword Master - Bloodelf Champion] Made by General Frank)
- Game - Display to (All players) for 15.00 seconds the text: (PlayerColor[5] + ________________________)
- Game - Display to (All players) for 15.00 seconds the text: (PlayerColor[5] + This map is presented to you by Airandius and Kewlthis.)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to DialogButton[8]
-
Then - Actions
- Game - Display to (All players) the text: (PlayerColor[10] + _______________________________________________)
- Game - Display to (All players) the text: (PlayerColor[10] + The XP rate will be 90%. (Hardl))
- Hero - Make Player 1 (Red) Heroes gain 90.00% experience from future kills
- Hero - Make Player 2 (Blue) Heroes gain 90.00% experience from future kills
- Hero - Make Player 3 (Teal) Heroes gain 90.00% experience from future kills
- Hero - Make Player 4 (Purple) Heroes gain 90.00% experience from future kills
- Wait 2.00 seconds
- Cinematic - Turn cinematic mode Off for (All players)
- Cinematic - Enable user control for (All players)
- Cinematic - Hide filter
- Wait 10.00 seconds
- Game - Display to (All players) for 15.00 seconds the text: (PlayerColor[5] + Credits:)
- Game - Display to (All players) for 15.00 seconds the text: (PlayerColor[5] + ________________________)
- Game - Display to (All players) for 15.00 seconds the text: (PlayerColor[5] + [First Boss - Skeleton Lord] Made by levigeorge1617)
- Game - Display to (All players) for 15.00 seconds the text: (PlayerColor[5] + [Dark Mage - Bloodelf Wizard] Made by General Frank)
- Game - Display to (All players) for 15.00 seconds the text: (PlayerColor[5] + [Holy Knight - Bloodelf Paladin] Made by General Frank)
- Game - Display to (All players) for 15.00 seconds the text: (PlayerColor[5] + [Sword Master - Bloodelf Champion] Made by General Frank)
- Game - Display to (All players) for 15.00 seconds the text: (PlayerColor[5] + ________________________)
- Game - Display to (All players) for 15.00 seconds the text: (PlayerColor[5] + This map is presented to you by Airandius and Kewlthis.)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events