- Joined
- May 11, 2012
- Messages
- 2,103
Let's begin with triggers: as you can see, in this trigger it runs ''Game mode Dialog''
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Starting Cinematic
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Events
- Time - Elapsed game time is 0.00 seconds
- Conditions
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Actions
- Wait 3.00 seconds
- Cinematic - Turn cinematic mode On for (All players)
- Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 1.00 seconds
- Cinematic - Disable user control for (All players)
- Cinematic - Turn subtitle display override On
- Cinematic - Send transmission to (All players) from Death Bringer 0011 <gen> named Doc: Play Untitled <gen> and display |c00FFD700Welcome t.... Modify duration: Add 0.00 seconds and Don't wait
- Cinematic - Turn cinematic mode Off for (All players)
- Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 1.00 seconds
- Cinematic - Enable user control for (All players)
- Cinematic - Turn subtitle display override Off
- Trigger - Run Game Mode Dialog <gen> (ignoring conditions)
- Trigger - Run Start Special Event Timer <gen> (ignoring conditions)
- Trigger - Run Next Wave Start Timer <gen> (ignoring conditions)
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Events
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Game Mode Dialog
- Events
- Conditions
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Actions
- Dialog - Clear Dialog[1]
- Dialog - Change the title of Dialog[1] to Game Mode?
- Dialog - Create a dialog button for Dialog[1] labelled Easy Mode
- Set Dialog_Button[1] = (Last created dialog Button)
- Dialog - Create a dialog button for Dialog[1] labelled Normal Mode
- Set Dialog_Button[2] = (Last created dialog Button)
- Dialog - Create a dialog button for Dialog[1] labelled Hard Mode
- Set Dialog_Button[3] = (Last created dialog Button)
- Dialog - Show Dialog[1] for Player 1 (Red)
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Easy Mode
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Events
- Dialog - A dialog button is clicked for Dialog[1]
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Conditions
- (Clicked dialog button) Equal to Dialog_Button[1]
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Actions
- Game - Display to (All players) the text: |c00FFD700Game mode...
- Trigger - Run Gates Dialog <gen> (ignoring conditions)
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Events
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Gates Dialog
- Events
- Conditions
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Actions
- Dialog - Clear Dialog[2]
- Dialog - Change the title of Dialog[2] to How many Gates you ...
- Dialog - Create a dialog button for Dialog[2] labelled 2 Gates
- Set Dialog_Button[1] = (Last created dialog Button)
- Dialog - Create a dialog button for Dialog[2] labelled 4 Gates
- Set Dialog_Button[2] = (Last created dialog Button)
- Dialog - Create a dialog button for Dialog[2] labelled 6 Gates
- Set Dialog_Button[3] = (Last created dialog Button)
- Dialog - Create a dialog button for Dialog[2] labelled 8 Gates
- Set Dialog_Button[4] = (Last created dialog Button)
- Dialog - Show Dialog[2] for Player 1 (Red)