Yup, they only cause errors and bugs in your trigger.In timers we trust. And no, Waits do not leak.
I don't even bother about inaccuracy much. It's just about time approx [why math is important when using waits].They are inaccurate
disputableWaits don't 'wait' when the game is paused
local unit u = GetTriggerUnit ( )
set udg_YOUR_UNIT = u
call TriggerSleepAction ( 0.03 )
// --> Will transform to:
call TriggerSleepAction ( 0.27 )
No it does not, when a trigger fires and execute code, the local variables in that instance of execution are allocated a seperate and unique space in memory, it's localized for that execution alone.it is only brokening the MUI'ness of the trigger or spell
Short explanation: Waits mess up dynamic triggers.