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SnowFrost Kingdom

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
SnowFrost Kingdom is a melee map inside a frozen field with a river in the middle.
This is map is a 1v1 with 4 Gold Mines, 2 Goblin Merchants, 2 Goblin Laboratories and 1 Mercenary Camp.
There are 4 Green Camps, 5 Orange Camps and 1 Red Camp.

op11624et3hwy1efg.jpg




-Initial Release


-Added New Doodads
-Now There 4 paths leading from the River
-Changed Camps and Item Drops
-Added and upgraded Tiles
-Minor Terrain changes



Map Idea - Mecha Hexagon
Map Creation - Mecha DragonFly

Enjoy the map and Good Luck & Have Fun!
This map is regularly updated! Enjoy!

Keywords:
Warcraft 3, melee, fun, 1v1, easy, hard, river, ice
Contents

SnowFrost Kingdom (Map)

Reviews
22:34, 11th Nov 2014 StoPCampinGn00b: See my comment.
Level 21
Joined
Nov 4, 2013
Messages
2,017
This melee map is really cheap for some reasons. First, the terrain. What did the Dark Dirt do to you because you didn't put that tile at all. Even the Ice, Rock and Rocky Snow are missing. The water is totally empty. This is because there is a strong lack of doodads. There are only trees and trees and trees (exactly 2927 in total) and can you guess what is the total number of doodads and destructibles in the map? Yes, 2927, the same quantity of the trees. This means you only put trees and nothing else. No props and environmental doodads will let you score low ratings.
Now here is a crucial issue. Any respectable melee map must have creeps dropping items but sadly in this map, not even a creep drops an item.
Then you spoke about a heavily guarded mercenary camp but I found out that this camp is guarded by level 2 trolls, a very simple creep camp to destroy.
So as long as the map remains lacking of too important things, I'll give the map 1/5 and vote for rejection.
 

Deleted member 238589

D

Deleted member 238589

There is so much more that can be done here. The tile variation is very poor. I agree with Shadow Fury, creeps camps are rather strange and very few doodads are used, which makes it look really empty.
 
Level 32
Joined
Apr 2, 2013
Messages
3,954
The map isn't balanced, the terrain is average. Players should have equal opportunity to passive buildings. The south goblin merchant is right at the south starting points doorstep while the northern one is much farther. Their should be 2 mercenary camps or one in the middle between them. It is a major flaw that there is no tavern as most players rely on them. There are 2 creep camps that don't drop items, both in south. It's unfair to the hero. The whole layout of the map is lopsided, the top is much bigger and has more recourses.

As for the terrain, the tile usage is okay. The doodad placement was questionable. The flowers in the icy river does not match at all. There definitely could have been more near the tree lines.
 
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